(svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC)
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@@ -30,7 +30,7 @@ protected:
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SuperArray data; ///< array of arrays of items
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/** return first sub-array with free space for new item */
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FORCEINLINE SubArray& FirstFreeSubArray()
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inline SubArray& FirstFreeSubArray()
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{
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uint super_size = data.Length();
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if (super_size > 0) {
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@@ -42,11 +42,11 @@ protected:
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public:
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/** implicit constructor */
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FORCEINLINE SmallArray() { }
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inline SmallArray() { }
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/** Clear (destroy) all items */
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FORCEINLINE void Clear() {data.Clear();}
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inline void Clear() {data.Clear();}
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/** Return actual number of items */
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FORCEINLINE uint Length() const
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inline uint Length() const
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{
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uint super_size = data.Length();
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if (super_size == 0) return 0;
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@@ -54,22 +54,22 @@ public:
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return (super_size - 1) * B + sub_size;
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}
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/** return true if array is empty */
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FORCEINLINE bool IsEmpty() { return data.IsEmpty(); }
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inline bool IsEmpty() { return data.IsEmpty(); }
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/** return true if array is full */
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FORCEINLINE bool IsFull() { return data.IsFull() && data[N - 1].IsFull(); }
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inline bool IsFull() { return data.IsFull() && data[N - 1].IsFull(); }
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/** allocate but not construct new item */
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FORCEINLINE T *Append() { return FirstFreeSubArray().Append(); }
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inline T *Append() { return FirstFreeSubArray().Append(); }
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/** allocate and construct new item */
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FORCEINLINE T *AppendC() { return FirstFreeSubArray().AppendC(); }
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inline T *AppendC() { return FirstFreeSubArray().AppendC(); }
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/** indexed access (non-const) */
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FORCEINLINE T& operator [] (uint index)
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inline T& operator [] (uint index)
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{
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const SubArray& s = data[index / B];
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T& item = s[index % B];
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return item;
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}
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/** indexed access (const) */
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FORCEINLINE const T& operator [] (uint index) const
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inline const T& operator [] (uint index) const
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{
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const SubArray& s = data[index / B];
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const T& item = s[index % B];
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