(svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC)
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@@ -62,26 +62,26 @@ public:
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}
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/** return number of open nodes */
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FORCEINLINE int OpenCount()
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inline int OpenCount()
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{
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return m_open.Count();
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}
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/** return number of closed nodes */
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FORCEINLINE int ClosedCount()
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inline int ClosedCount()
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{
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return m_closed.Count();
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}
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/** allocate new data item from m_arr */
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FORCEINLINE Titem_ *CreateNewNode()
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inline Titem_ *CreateNewNode()
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{
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if (m_new_node == NULL) m_new_node = m_arr.AppendC();
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return m_new_node;
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}
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/** Notify the nodelist that we don't want to discard the given node. */
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FORCEINLINE void FoundBestNode(Titem_& item)
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inline void FoundBestNode(Titem_& item)
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{
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/* for now it is enough to invalidate m_new_node if it is our given node */
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if (&item == m_new_node) {
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@@ -91,7 +91,7 @@ public:
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}
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/** insert given item as open node (into m_open and m_open_queue) */
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FORCEINLINE void InsertOpenNode(Titem_& item)
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inline void InsertOpenNode(Titem_& item)
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{
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assert(m_closed.Find(item.GetKey()) == NULL);
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m_open.Push(item);
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@@ -102,7 +102,7 @@ public:
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}
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/** return the best open node */
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FORCEINLINE Titem_ *GetBestOpenNode()
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inline Titem_ *GetBestOpenNode()
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{
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if (!m_open_queue.IsEmpty()) {
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return m_open_queue.Begin();
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@@ -111,7 +111,7 @@ public:
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}
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/** remove and return the best open node */
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FORCEINLINE Titem_ *PopBestOpenNode()
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inline Titem_ *PopBestOpenNode()
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{
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if (!m_open_queue.IsEmpty()) {
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Titem_ *item = m_open_queue.Shift();
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@@ -122,14 +122,14 @@ public:
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}
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/** return the open node specified by a key or NULL if not found */
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FORCEINLINE Titem_ *FindOpenNode(const Key& key)
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inline Titem_ *FindOpenNode(const Key& key)
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{
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Titem_ *item = m_open.Find(key);
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return item;
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}
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/** remove and return the open node specified by a key */
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FORCEINLINE Titem_& PopOpenNode(const Key& key)
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inline Titem_& PopOpenNode(const Key& key)
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{
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Titem_& item = m_open.Pop(key);
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uint idxPop = m_open_queue.FindIndex(item);
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@@ -138,23 +138,23 @@ public:
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}
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/** close node */
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FORCEINLINE void InsertClosedNode(Titem_& item)
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inline void InsertClosedNode(Titem_& item)
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{
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assert(m_open.Find(item.GetKey()) == NULL);
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m_closed.Push(item);
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}
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/** return the closed node specified by a key or NULL if not found */
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FORCEINLINE Titem_ *FindClosedNode(const Key& key)
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inline Titem_ *FindClosedNode(const Key& key)
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{
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Titem_ *item = m_closed.Find(key);
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return item;
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}
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/** The number of items. */
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FORCEINLINE int TotalCount() {return m_arr.Length();}
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inline int TotalCount() {return m_arr.Length();}
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/** Get a particular item. */
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FORCEINLINE Titem_& ItemAt(int idx) {return m_arr[idx];}
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inline Titem_& ItemAt(int idx) {return m_arr[idx];}
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/** Helper for creating output of this array. */
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template <class D> void Dump(D &dmp) const
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