(svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC)

This commit is contained in:
truebrain
2011-12-20 17:57:56 +00:00
parent 990045e2b3
commit aa1a0053b0
75 changed files with 673 additions and 672 deletions

View File

@@ -62,26 +62,26 @@ public:
}
/** return number of open nodes */
FORCEINLINE int OpenCount()
inline int OpenCount()
{
return m_open.Count();
}
/** return number of closed nodes */
FORCEINLINE int ClosedCount()
inline int ClosedCount()
{
return m_closed.Count();
}
/** allocate new data item from m_arr */
FORCEINLINE Titem_ *CreateNewNode()
inline Titem_ *CreateNewNode()
{
if (m_new_node == NULL) m_new_node = m_arr.AppendC();
return m_new_node;
}
/** Notify the nodelist that we don't want to discard the given node. */
FORCEINLINE void FoundBestNode(Titem_& item)
inline void FoundBestNode(Titem_& item)
{
/* for now it is enough to invalidate m_new_node if it is our given node */
if (&item == m_new_node) {
@@ -91,7 +91,7 @@ public:
}
/** insert given item as open node (into m_open and m_open_queue) */
FORCEINLINE void InsertOpenNode(Titem_& item)
inline void InsertOpenNode(Titem_& item)
{
assert(m_closed.Find(item.GetKey()) == NULL);
m_open.Push(item);
@@ -102,7 +102,7 @@ public:
}
/** return the best open node */
FORCEINLINE Titem_ *GetBestOpenNode()
inline Titem_ *GetBestOpenNode()
{
if (!m_open_queue.IsEmpty()) {
return m_open_queue.Begin();
@@ -111,7 +111,7 @@ public:
}
/** remove and return the best open node */
FORCEINLINE Titem_ *PopBestOpenNode()
inline Titem_ *PopBestOpenNode()
{
if (!m_open_queue.IsEmpty()) {
Titem_ *item = m_open_queue.Shift();
@@ -122,14 +122,14 @@ public:
}
/** return the open node specified by a key or NULL if not found */
FORCEINLINE Titem_ *FindOpenNode(const Key& key)
inline Titem_ *FindOpenNode(const Key& key)
{
Titem_ *item = m_open.Find(key);
return item;
}
/** remove and return the open node specified by a key */
FORCEINLINE Titem_& PopOpenNode(const Key& key)
inline Titem_& PopOpenNode(const Key& key)
{
Titem_& item = m_open.Pop(key);
uint idxPop = m_open_queue.FindIndex(item);
@@ -138,23 +138,23 @@ public:
}
/** close node */
FORCEINLINE void InsertClosedNode(Titem_& item)
inline void InsertClosedNode(Titem_& item)
{
assert(m_open.Find(item.GetKey()) == NULL);
m_closed.Push(item);
}
/** return the closed node specified by a key or NULL if not found */
FORCEINLINE Titem_ *FindClosedNode(const Key& key)
inline Titem_ *FindClosedNode(const Key& key)
{
Titem_ *item = m_closed.Find(key);
return item;
}
/** The number of items. */
FORCEINLINE int TotalCount() {return m_arr.Length();}
inline int TotalCount() {return m_arr.Length();}
/** Get a particular item. */
FORCEINLINE Titem_& ItemAt(int idx) {return m_arr[idx];}
inline Titem_& ItemAt(int idx) {return m_arr[idx];}
/** Helper for creating output of this array. */
template <class D> void Dump(D &dmp) const