(svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC)

This commit is contained in:
truebrain
2011-12-20 17:57:56 +00:00
parent 990045e2b3
commit aa1a0053b0
75 changed files with 673 additions and 672 deletions

View File

@@ -37,11 +37,11 @@ extern int _total_pf_time_us;
* Requrements to your pathfinder class derived from CYapfBaseT:
* -------------------------------------------------------------
* Your pathfinder derived class needs to implement following methods:
* FORCEINLINE void PfSetStartupNodes()
* FORCEINLINE void PfFollowNode(Node& org)
* FORCEINLINE bool PfCalcCost(Node& n)
* FORCEINLINE bool PfCalcEstimate(Node& n)
* FORCEINLINE bool PfDetectDestination(Node& n)
* inline void PfSetStartupNodes()
* inline void PfFollowNode(Node& org)
* inline bool PfCalcCost(Node& n)
* inline bool PfCalcEstimate(Node& n)
* inline bool PfDetectDestination(Node& n)
*
* For more details about those methods, look at the end of CYapfBaseT
* declaration. There are some examples. For another example look at
@@ -80,7 +80,7 @@ public:
public:
/** default constructor */
FORCEINLINE CYapfBaseT()
inline CYapfBaseT()
: m_pBestDestNode(NULL)
, m_pBestIntermediateNode(NULL)
, m_settings(&_settings_game.pf.yapf)
@@ -97,14 +97,14 @@ public:
protected:
/** to access inherited path finder */
FORCEINLINE Tpf& Yapf()
inline Tpf& Yapf()
{
return *static_cast<Tpf*>(this);
}
public:
/** return current settings (can be custom - company based - but later) */
FORCEINLINE const YAPFSettings& PfGetSettings() const
inline const YAPFSettings& PfGetSettings() const
{
return *m_settings;
}
@@ -182,7 +182,7 @@ public:
* If path was found return the best node that has reached the destination. Otherwise
* return the best visited node (which was nearest to the destination).
*/
FORCEINLINE Node *GetBestNode()
inline Node *GetBestNode()
{
return (m_pBestDestNode != NULL) ? m_pBestDestNode : m_pBestIntermediateNode;
}
@@ -191,14 +191,14 @@ public:
* Calls NodeList::CreateNewNode() - allocates new node that can be filled and used
* as argument for AddStartupNode() or AddNewNode()
*/
FORCEINLINE Node& CreateNewNode()
inline Node& CreateNewNode()
{
Node& node = *m_nodes.CreateNewNode();
return node;
}
/** Add new node (created by CreateNewNode and filled with data) into open list */
FORCEINLINE void AddStartupNode(Node& n)
inline void AddStartupNode(Node& n)
{
Yapf().PfNodeCacheFetch(n);
/* insert the new node only if it is not there */
@@ -212,7 +212,7 @@ public:
}
/** add multiple nodes - direct children of the given node */
FORCEINLINE void AddMultipleNodes(Node *parent, const TrackFollower &tf)
inline void AddMultipleNodes(Node *parent, const TrackFollower &tf)
{
bool is_choice = (KillFirstBit(tf.m_new_td_bits) != TRACKDIR_BIT_NONE);
for (TrackdirBits rtds = tf.m_new_td_bits; rtds != TRACKDIR_BIT_NONE; rtds = KillFirstBit(rtds)) {
@@ -315,7 +315,7 @@ public:
#if 0
/** Example: PfSetStartupNodes() - set source (origin) nodes */
FORCEINLINE void PfSetStartupNodes()
inline void PfSetStartupNodes()
{
/* example: */
Node& n1 = *base::m_nodes.CreateNewNode();
@@ -326,7 +326,7 @@ public:
}
/** Example: PfFollowNode() - set following (child) nodes of the given node */
FORCEINLINE void PfFollowNode(Node& org)
inline void PfFollowNode(Node& org)
{
for (each follower of node org) {
Node& n = *base::m_nodes.CreateNewNode();
@@ -339,7 +339,7 @@ public:
}
/** Example: PfCalcCost() - set path cost from origin to the given node */
FORCEINLINE bool PfCalcCost(Node& n)
inline bool PfCalcCost(Node& n)
{
/* evaluate last step cost */
int cost = ...;
@@ -349,7 +349,7 @@ public:
}
/** Example: PfCalcEstimate() - set path cost estimate from origin to the target through given node */
FORCEINLINE bool PfCalcEstimate(Node& n)
inline bool PfCalcEstimate(Node& n)
{
/* evaluate the distance to our destination */
int distance = ...;
@@ -359,7 +359,7 @@ public:
}
/** Example: PfDetectDestination() - return true if the given node is our destination */
FORCEINLINE bool PfDetectDestination(Node& n)
inline bool PfDetectDestination(Node& n)
{
bool bDest = (n.m_key.m_x == m_x2) && (n.m_key.m_y == m_y2);
return bDest;