(svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC)
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@@ -416,7 +416,7 @@ void RoadVehicle::UpdateDeltaXY(Direction direction)
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* Calculates the maximum speed of the vehicle under its current conditions.
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* @return Maximum speed of the vehicle.
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*/
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FORCEINLINE int RoadVehicle::GetCurrentMaxSpeed() const
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inline int RoadVehicle::GetCurrentMaxSpeed() const
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{
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if (_settings_game.vehicle.roadveh_acceleration_model == AM_ORIGINAL) return this->vcache.cached_max_speed;
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