(svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC)

This commit is contained in:
truebrain
2011-12-20 17:57:56 +00:00
parent 990045e2b3
commit aa1a0053b0
75 changed files with 673 additions and 672 deletions

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@@ -416,7 +416,7 @@ void RoadVehicle::UpdateDeltaXY(Direction direction)
* Calculates the maximum speed of the vehicle under its current conditions.
* @return Maximum speed of the vehicle.
*/
FORCEINLINE int RoadVehicle::GetCurrentMaxSpeed() const
inline int RoadVehicle::GetCurrentMaxSpeed() const
{
if (_settings_game.vehicle.roadveh_acceleration_model == AM_ORIGINAL) return this->vcache.cached_max_speed;