(svn r6676) -Fix: [vehicle list windows] mass start/stop now works correctly in shared orders and station lists

This commit is contained in:
bjarni
2006-10-07 08:24:11 +00:00
parent 05daece7dc
commit aa63b09b6c
3 changed files with 11 additions and 9 deletions

View File

@@ -1582,10 +1582,11 @@ void AgeVehicle(Vehicle *v)
/** Starts or stops a lot of vehicles
* @param tile Tile of the depot where the vehicles are started/stopped (only used for depots)
* @param p1 Vehicle type
* @param p1 Station/Order/Depot ID (only used for vehicle list windows)
* @param p2 bitmask
* - bit 0 false = start vehicles, true = stop vehicles
* - bit 1 if set, then it's a vehicle list window, not a depot and Tile is ignored in this case
* - bit 0-4 Vehicle type
* - bit 5 false = start vehicles, true = stop vehicles
* - bit 6 if set, then it's a vehicle list window, not a depot and Tile is ignored in this case
* - bit 8-11 Vehicle List Window type (ignored unless bit 1 is set)
*/
int32 CmdMassStartStopVehicle(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
@@ -1596,9 +1597,9 @@ int32 CmdMassStartStopVehicle(TileIndex tile, uint32 flags, uint32 p1, uint32 p2
int32 return_value = CMD_ERROR;
uint i;
uint stop_command;
byte vehicle_type = GB(p1, 0, 8);
bool start_stop = HASBIT(p2, 0);
bool vehicle_list_window = HASBIT(p2, 1);
byte vehicle_type = GB(p2, 0, 5);
bool start_stop = HASBIT(p2, 5);
bool vehicle_list_window = HASBIT(p2, 6);
switch (vehicle_type) {
case VEH_Train: stop_command = CMD_START_STOP_TRAIN; break;
@@ -1609,9 +1610,10 @@ int32 CmdMassStartStopVehicle(TileIndex tile, uint32 flags, uint32 p1, uint32 p2
}
if (vehicle_list_window) {
uint16 id = GB(p1, 0, 16);
uint16 window_type = p2 & VLW_MASK;
engine_count = GenerateVehicleSortList((const Vehicle***)&vl, &engine_list_length, vehicle_type, _current_player, INVALID_STATION, INVALID_ORDER, INVALID_STATION, window_type);
engine_count = GenerateVehicleSortList((const Vehicle***)&vl, &engine_list_length, vehicle_type, _current_player, id, id, id, window_type);
} else {
/* Get the list of vehicles in the depot */
BuildDepotVehicleList(vehicle_type, tile, &vl, &engine_list_length, &engine_count, NULL, NULL, NULL);