Add: use Game Coordinator to get latest public server listing
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committed by
Patric Stout

parent
b1280fd17e
commit
aa93d76223
@@ -18,6 +18,7 @@
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#include "network_base.h"
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#include "network_content.h"
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#include "network_server.h"
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#include "network_coordinator.h"
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#include "../gui.h"
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#include "network_udp.h"
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#include "../window_func.h"
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@@ -54,6 +55,8 @@
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static void ShowNetworkStartServerWindow();
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static void ShowNetworkLobbyWindow(NetworkGameList *ngl);
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static const int NETWORK_LIST_REFRESH_DELAY = 30; ///< Time, in seconds, between updates of the network list.
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static ClientID _admin_client_id = INVALID_CLIENT_ID; ///< For what client a confirmation window is open.
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static CompanyID _admin_company_id = INVALID_COMPANY; ///< For what company a confirmation window is open.
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@@ -219,14 +222,15 @@ protected:
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static GUIGameServerList::SortFunction * const sorter_funcs[];
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static GUIGameServerList::FilterFunction * const filter_funcs[];
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NetworkGameList *server; ///< selected server
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NetworkGameList *last_joined; ///< the last joined server
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GUIGameServerList servers; ///< list with game servers.
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ServerListPosition list_pos; ///< position of the selected server
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Scrollbar *vscroll; ///< vertical scrollbar of the list of servers
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QueryString name_editbox; ///< Client name editbox.
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QueryString filter_editbox; ///< Editbox for filter on servers
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GUITimer requery_timer; ///< Timer for network requery
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NetworkGameList *server; ///< Selected server.
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NetworkGameList *last_joined; ///< The last joined server.
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GUIGameServerList servers; ///< List with game servers.
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ServerListPosition list_pos; ///< Position of the selected server.
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Scrollbar *vscroll; ///< Vertical scrollbar of the list of servers.
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QueryString name_editbox; ///< Client name editbox.
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QueryString filter_editbox; ///< Editbox for filter on servers.
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GUITimer requery_timer; ///< Timer for network requery.
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bool searched_internet = false; ///< Did we ever press "Search Internet" button?
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int lock_offset; ///< Left offset for lock icon.
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int blot_offset; ///< Left offset for green/yellow/red compatibility icon.
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@@ -244,8 +248,18 @@ protected:
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/* Create temporary array of games to use for listing */
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this->servers.clear();
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bool found_current_server = false;
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for (NetworkGameList *ngl = _network_game_list; ngl != nullptr; ngl = ngl->next) {
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this->servers.push_back(ngl);
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if (ngl == this->server) {
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found_current_server = true;
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}
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}
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/* A refresh can cause the current server to be delete; so unselect. */
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if (!found_current_server) {
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if (this->server == this->last_joined) this->last_joined = nullptr;
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this->server = nullptr;
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this->list_pos = SLP_INVALID;
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}
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/* Apply the filter condition immediately, if a search string has been provided. */
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@@ -479,7 +493,7 @@ public:
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this->last_joined = NetworkAddServer(_settings_client.network.last_joined, false);
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this->server = this->last_joined;
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this->requery_timer.SetInterval(MILLISECONDS_PER_TICK);
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this->requery_timer.SetInterval(NETWORK_LIST_REFRESH_DELAY * 1000);
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this->servers.SetListing(this->last_sorting);
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this->servers.SetSortFuncs(this->sorter_funcs);
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@@ -725,7 +739,8 @@ public:
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}
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case WID_NG_SEARCH_INTERNET:
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NetworkUDPQueryMasterServer();
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_network_coordinator_client.GetListing();
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this->searched_internet = true;
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break;
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case WID_NG_SEARCH_LAN:
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@@ -841,10 +856,11 @@ public:
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void OnRealtimeTick(uint delta_ms) override
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{
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if (!this->searched_internet) return;
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if (!this->requery_timer.Elapsed(delta_ms)) return;
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this->requery_timer.SetInterval(MILLISECONDS_PER_TICK);
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this->requery_timer.SetInterval(NETWORK_LIST_REFRESH_DELAY * 1000);
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NetworkGameListRequery();
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_network_coordinator_client.GetListing();
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}
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};
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