Add: use Game Coordinator to get latest public server listing

This commit is contained in:
Patric Stout
2021-07-03 11:12:28 +02:00
committed by Patric Stout
parent b1280fd17e
commit aa93d76223
5 changed files with 136 additions and 13 deletions

View File

@@ -18,6 +18,7 @@
#include "network_base.h"
#include "network_content.h"
#include "network_server.h"
#include "network_coordinator.h"
#include "../gui.h"
#include "network_udp.h"
#include "../window_func.h"
@@ -54,6 +55,8 @@
static void ShowNetworkStartServerWindow();
static void ShowNetworkLobbyWindow(NetworkGameList *ngl);
static const int NETWORK_LIST_REFRESH_DELAY = 30; ///< Time, in seconds, between updates of the network list.
static ClientID _admin_client_id = INVALID_CLIENT_ID; ///< For what client a confirmation window is open.
static CompanyID _admin_company_id = INVALID_COMPANY; ///< For what company a confirmation window is open.
@@ -219,14 +222,15 @@ protected:
static GUIGameServerList::SortFunction * const sorter_funcs[];
static GUIGameServerList::FilterFunction * const filter_funcs[];
NetworkGameList *server; ///< selected server
NetworkGameList *last_joined; ///< the last joined server
GUIGameServerList servers; ///< list with game servers.
ServerListPosition list_pos; ///< position of the selected server
Scrollbar *vscroll; ///< vertical scrollbar of the list of servers
QueryString name_editbox; ///< Client name editbox.
QueryString filter_editbox; ///< Editbox for filter on servers
GUITimer requery_timer; ///< Timer for network requery
NetworkGameList *server; ///< Selected server.
NetworkGameList *last_joined; ///< The last joined server.
GUIGameServerList servers; ///< List with game servers.
ServerListPosition list_pos; ///< Position of the selected server.
Scrollbar *vscroll; ///< Vertical scrollbar of the list of servers.
QueryString name_editbox; ///< Client name editbox.
QueryString filter_editbox; ///< Editbox for filter on servers.
GUITimer requery_timer; ///< Timer for network requery.
bool searched_internet = false; ///< Did we ever press "Search Internet" button?
int lock_offset; ///< Left offset for lock icon.
int blot_offset; ///< Left offset for green/yellow/red compatibility icon.
@@ -244,8 +248,18 @@ protected:
/* Create temporary array of games to use for listing */
this->servers.clear();
bool found_current_server = false;
for (NetworkGameList *ngl = _network_game_list; ngl != nullptr; ngl = ngl->next) {
this->servers.push_back(ngl);
if (ngl == this->server) {
found_current_server = true;
}
}
/* A refresh can cause the current server to be delete; so unselect. */
if (!found_current_server) {
if (this->server == this->last_joined) this->last_joined = nullptr;
this->server = nullptr;
this->list_pos = SLP_INVALID;
}
/* Apply the filter condition immediately, if a search string has been provided. */
@@ -479,7 +493,7 @@ public:
this->last_joined = NetworkAddServer(_settings_client.network.last_joined, false);
this->server = this->last_joined;
this->requery_timer.SetInterval(MILLISECONDS_PER_TICK);
this->requery_timer.SetInterval(NETWORK_LIST_REFRESH_DELAY * 1000);
this->servers.SetListing(this->last_sorting);
this->servers.SetSortFuncs(this->sorter_funcs);
@@ -725,7 +739,8 @@ public:
}
case WID_NG_SEARCH_INTERNET:
NetworkUDPQueryMasterServer();
_network_coordinator_client.GetListing();
this->searched_internet = true;
break;
case WID_NG_SEARCH_LAN:
@@ -841,10 +856,11 @@ public:
void OnRealtimeTick(uint delta_ms) override
{
if (!this->searched_internet) return;
if (!this->requery_timer.Elapsed(delta_ms)) return;
this->requery_timer.SetInterval(MILLISECONDS_PER_TICK);
this->requery_timer.SetInterval(NETWORK_LIST_REFRESH_DELAY * 1000);
NetworkGameListRequery();
_network_coordinator_client.GetListing();
}
};