Codechange: use std::string instead of stredup/free for stories
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@@ -147,7 +147,7 @@ struct StoryPageElement : StoryPageElementPool::PoolItem<&_story_page_element_po
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StoryPageElementType type; ///< Type of page element
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uint32 referenced_id; ///< Id of referenced object (location, goal etc.)
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char *text; ///< Static content text of page element
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std::string text; ///< Static content text of page element
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/**
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* We need an (empty) constructor so struct isn't zeroed (as C++ standard states)
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@@ -157,16 +157,16 @@ struct StoryPageElement : StoryPageElementPool::PoolItem<&_story_page_element_po
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/**
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* (Empty) destructor has to be defined else operator delete might be called with nullptr parameter
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*/
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inline ~StoryPageElement() { free(this->text); }
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inline ~StoryPageElement() { }
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};
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/** Struct about stories, current and completed */
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struct StoryPage : StoryPagePool::PoolItem<&_story_page_pool> {
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uint32 sort_value; ///< A number that increases for every created story page. Used for sorting. The id of a story page is the pool index.
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uint32 sort_value; ///< A number that increases for every created story page. Used for sorting. The id of a story page is the pool index.
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TimerGameCalendar::Date date; ///< Date when the page was created.
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CompanyID company; ///< StoryPage is for a specific company; INVALID_COMPANY if it is global
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CompanyID company; ///< StoryPage is for a specific company; INVALID_COMPANY if it is global
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char *title; ///< Title of story page
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std::string title; ///< Title of story page
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/**
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* We need an (empty) constructor so struct isn't zeroed (as C++ standard states)
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@@ -183,7 +183,6 @@ struct StoryPage : StoryPagePool::PoolItem<&_story_page_pool> {
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if (spe->page == this->index) delete spe;
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}
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}
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free(this->title);
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}
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};
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