Debug: Extend random debug logging to also include state checksum updates
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@@ -672,6 +672,7 @@ EffectVehicle *CreateEffectVehicleRel(const Vehicle *v, int x, int y, int z, Eff
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bool EffectVehicle::Tick()
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{
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DEBUG_UPDATESTATECHECKSUM("EffectVehicle::Tick: v: %u, x: %d, y: %d", this->index, this->x_pos, this->y_pos);
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UpdateStateChecksum((((uint64) this->x_pos) << 32) | this->y_pos);
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return _effect_tick_procs[this->subtype](this);
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}
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