(svn r8945) -Codechange: Rename v->load_status to v->vehicle_flags so it can be used for more than just the gradual loading status.
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@@ -83,10 +83,9 @@ enum VehStatus {
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VS_CRASHED = 0x80,
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};
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enum LoadStatus {
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LS_LOADING_FINISHED,
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LS_CARGO_UNLOADING,
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/* LS_CARGO_PAID_FOR was here until savegame version 45. */
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enum VehicleFlags {
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VF_LOADING_FINISHED,
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VF_CARGO_UNLOADING,
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};
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/* Effect vehicle types */
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@@ -294,7 +293,7 @@ struct Vehicle {
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uint16 load_unload_time_rem;
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uint16 cargo_paid_for; // How much of the cargo currently on board has been paid for.
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byte load_status;
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byte vehicle_flags; // Used for gradual loading and other miscellaneous things (@see VehicleFlags enum)
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int32 profit_this_year;
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int32 profit_last_year;
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