Move save/load ReadBuffer and MemoryDumper to separate header
Add static accessors
This commit is contained in:
@@ -49,6 +49,7 @@
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#include "saveload_internal.h"
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#include "saveload_filter.h"
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#include "saveload_buffer.h"
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#include "extended_ver_sl.h"
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#include "../safeguards.h"
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@@ -300,331 +301,111 @@ enum NeedLength {
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NL_WANTLENGTH = 1, ///< writing length and data
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};
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/** Save in chunks of 128 KiB. */
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static const size_t MEMORY_CHUNK_SIZE = 128 * 1024;
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/** A buffer for reading (and buffering) savegame data. */
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struct ReadBuffer {
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byte buf[MEMORY_CHUNK_SIZE]; ///< Buffer we're going to read from.
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byte *bufp; ///< Location we're at reading the buffer.
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byte *bufe; ///< End of the buffer we can read from.
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LoadFilter *reader; ///< The filter used to actually read.
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size_t read; ///< The amount of read bytes so far from the filter.
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/**
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* Initialise our variables.
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* @param reader The filter to actually read data.
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*/
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ReadBuffer(LoadFilter *reader) : bufp(NULL), bufe(NULL), reader(reader), read(0)
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{
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}
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void SkipBytesSlowPath(size_t bytes)
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{
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bytes -= (this->bufe - this->bufp);
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while (true) {
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size_t len = this->reader->Read(this->buf, lengthof(this->buf));
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if (len == 0) SlErrorCorrupt("Unexpected end of chunk");
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this->read += len;
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if (len >= bytes) {
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this->bufp = this->buf + bytes;
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this->bufe = this->buf + len;
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return;
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} else {
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bytes -= len;
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}
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}
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}
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inline void SkipBytes(size_t bytes)
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{
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byte *b = this->bufp + bytes;
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if (likely(b <= this->bufe)) {
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this->bufp = b;
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} else {
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SkipBytesSlowPath(bytes);
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}
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}
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void AcquireBytes()
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{
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size_t remainder = this->bufe - this->bufp;
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if (remainder) {
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memmove(this->buf, this->bufp, remainder);
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}
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size_t len = this->reader->Read(this->buf + remainder, lengthof(this->buf) - remainder);
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void ReadBuffer::SkipBytesSlowPath(size_t bytes)
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{
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bytes -= (this->bufe - this->bufp);
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while (true) {
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size_t len = this->reader->Read(this->buf, lengthof(this->buf));
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if (len == 0) SlErrorCorrupt("Unexpected end of chunk");
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this->read += len;
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this->bufp = this->buf;
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this->bufe = this->buf + remainder + len;
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}
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inline byte RawReadByte()
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{
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return *this->bufp++;
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}
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inline byte ReadByte()
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{
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if (unlikely(this->bufp == this->bufe)) {
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this->AcquireBytes();
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}
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return RawReadByte();
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}
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inline void CheckBytes(size_t bytes)
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{
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while (unlikely(this->bufp + bytes > this->bufe)) this->AcquireBytes();
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}
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inline int RawReadUint16()
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{
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#if OTTD_ALIGNMENT == 0
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int x = FROM_BE16(*((const uint16*) this->bufp));
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this->bufp += 2;
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return x;
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#else
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int x = this->RawReadByte() << 8;
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return x | this->RawReadByte();
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#endif
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}
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inline uint32 RawReadUint32()
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{
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#if OTTD_ALIGNMENT == 0
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uint32 x = FROM_BE32(*((const uint32*) this->bufp));
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this->bufp += 4;
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return x;
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#else
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uint32 x = this->RawReadUint16() << 16;
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return x | this->RawReadUint16();
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#endif
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}
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inline uint64 RawReadUint64()
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{
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#if OTTD_ALIGNMENT == 0
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uint64 x = FROM_BE64(*((const uint64*) this->bufp));
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this->bufp += 8;
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return x;
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#else
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uint32 x = this->RawReadUint32();
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uint32 y = this->RawReadUint32();
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return (uint64)x << 32 | y;
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#endif
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}
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inline void CopyBytes(byte *ptr, size_t length)
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{
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while (length) {
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if (unlikely(this->bufp == this->bufe)) {
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this->AcquireBytes();
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}
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size_t to_copy = min<size_t>(this->bufe - this->bufp, length);
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memcpy(ptr, this->bufp, to_copy);
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this->bufp += to_copy;
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ptr += to_copy;
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length -= to_copy;
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}
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}
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/**
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* Get the size of the memory dump made so far.
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* @return The size.
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*/
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size_t GetSize() const
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{
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return this->read - (this->bufe - this->bufp);
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}
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};
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/** Container for dumping the savegame (quickly) to memory. */
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struct MemoryDumper {
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struct BufferInfo {
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byte *data;
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size_t size = 0;
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BufferInfo(byte *d) : data(d) {}
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~BufferInfo() { free(this->data); }
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BufferInfo(const BufferInfo &) = delete;
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BufferInfo(BufferInfo &&other) : data(other.data), size(other.size) { other.data = nullptr; };
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};
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std::vector<BufferInfo> blocks; ///< Buffer with blocks of allocated memory.
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byte *buf = nullptr; ///< Buffer we're going to write to.
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byte *bufe = nullptr; ///< End of the buffer we write to.
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size_t completed_block_bytes = 0; ///< Total byte count of completed blocks.
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byte *autolen_buf = nullptr;
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byte *autolen_buf_end = nullptr;
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byte *saved_buf = nullptr;
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byte *saved_bufe = nullptr;
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MemoryDumper()
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{
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const size_t size = 8192;
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this->autolen_buf = CallocT<byte>(size);
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this->autolen_buf_end = this->autolen_buf + size;
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}
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~MemoryDumper()
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{
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free(this->autolen_buf);
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}
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void FinaliseBlock()
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{
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assert(this->saved_buf == nullptr);
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if (!this->blocks.empty()) {
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size_t s = MEMORY_CHUNK_SIZE - (this->bufe - this->buf);
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this->blocks.back().size = s;
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this->completed_block_bytes += s;
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}
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this->buf = this->bufe = nullptr;
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}
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void AllocateBuffer()
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{
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if (this->saved_buf) {
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const size_t offset = this->buf - this->autolen_buf;
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const size_t size = (this->autolen_buf_end - this->autolen_buf) * 2;
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this->autolen_buf = ReallocT<byte>(this->autolen_buf, size);
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this->autolen_buf_end = this->autolen_buf + size;
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this->buf = this->autolen_buf + offset;
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this->bufe = this->autolen_buf_end;
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if (len >= bytes) {
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this->bufp = this->buf + bytes;
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this->bufe = this->buf + len;
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return;
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}
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this->FinaliseBlock();
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this->buf = CallocT<byte>(MEMORY_CHUNK_SIZE);
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this->blocks.emplace_back(this->buf);
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this->bufe = this->buf + MEMORY_CHUNK_SIZE;
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}
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void CheckBytes(size_t bytes)
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{
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if (unlikely(this->buf + bytes > this->bufe)) this->AllocateBuffer();
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}
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/**
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* Write a single byte into the dumper.
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* @param b The byte to write.
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*/
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inline void WriteByte(byte b)
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{
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/* Are we at the end of this chunk? */
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if (unlikely(this->buf == this->bufe)) {
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this->AllocateBuffer();
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}
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*this->buf++ = b;
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}
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inline void CopyBytes(byte *ptr, size_t length)
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{
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while (length) {
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if (unlikely(this->buf == this->bufe)) {
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this->AllocateBuffer();
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}
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size_t to_copy = min<size_t>(this->bufe - this->buf, length);
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memcpy(this->buf, ptr, to_copy);
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this->buf += to_copy;
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ptr += to_copy;
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length -= to_copy;
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} else {
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bytes -= len;
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}
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}
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}
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inline void RawWriteUint16(uint16 v)
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{
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#if OTTD_ALIGNMENT == 0
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*((uint16 *) this->buf) = TO_BE16(v);
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#else
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this->buf[0] = GB(v, 8, 8));
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this->buf[1] = GB(v, 0, 8));
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#endif
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this->buf += 2;
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void ReadBuffer::AcquireBytes()
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{
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size_t remainder = this->bufe - this->bufp;
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if (remainder) {
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memmove(this->buf, this->bufp, remainder);
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}
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size_t len = this->reader->Read(this->buf + remainder, lengthof(this->buf) - remainder);
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if (len == 0) SlErrorCorrupt("Unexpected end of chunk");
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inline void RawWriteUint32(uint32 v)
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{
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#if OTTD_ALIGNMENT == 0
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*((uint32 *) this->buf) = TO_BE32(v);
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#else
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this->buf[0] = GB(v, 24, 8));
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this->buf[1] = GB(v, 16, 8));
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this->buf[2] = GB(v, 8, 8));
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this->buf[3] = GB(v, 0, 8));
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#endif
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this->buf += 4;
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this->read += len;
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this->bufp = this->buf;
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this->bufe = this->buf + remainder + len;
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}
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void MemoryDumper::FinaliseBlock()
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{
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assert(this->saved_buf == nullptr);
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if (!this->blocks.empty()) {
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size_t s = MEMORY_CHUNK_SIZE - (this->bufe - this->buf);
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this->blocks.back().size = s;
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this->completed_block_bytes += s;
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}
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this->buf = this->bufe = nullptr;
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}
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inline void RawWriteUint64(uint64 v)
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{
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#if OTTD_ALIGNMENT == 0
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*((uint64 *) this->buf) = TO_BE64(v);
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#else
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this->buf[0] = GB(v, 56, 8));
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this->buf[1] = GB(v, 48, 8));
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this->buf[2] = GB(v, 40, 8));
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this->buf[3] = GB(v, 32, 8));
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this->buf[4] = GB(v, 24, 8));
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this->buf[5] = GB(v, 16, 8));
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this->buf[6] = GB(v, 8, 8));
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this->buf[7] = GB(v, 0, 8));
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#endif
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this->buf += 8;
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}
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/**
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* Flush this dumper into a writer.
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* @param writer The filter we want to use.
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*/
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void Flush(SaveFilter *writer)
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{
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this->FinaliseBlock();
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uint block_count = this->blocks.size();
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for (uint i = 0; i < block_count; i++) {
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writer->Write(this->blocks[i].data, this->blocks[i].size);
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}
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writer->Finish();
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}
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/**
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* Get the size of the memory dump made so far.
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* @return The size.
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*/
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size_t GetSize() const
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{
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assert(this->saved_buf == nullptr);
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return this->completed_block_bytes + (this->bufe ? (MEMORY_CHUNK_SIZE - (this->bufe - this->buf)) : 0);
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}
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void StartAutoLength()
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{
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assert(this->saved_buf == nullptr);
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this->saved_buf = this->buf;
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this->saved_bufe = this->bufe;
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this->buf = this->autolen_buf;
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void MemoryDumper::AllocateBuffer()
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{
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if (this->saved_buf) {
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const size_t offset = this->buf - this->autolen_buf;
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const size_t size = (this->autolen_buf_end - this->autolen_buf) * 2;
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this->autolen_buf = ReallocT<byte>(this->autolen_buf, size);
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this->autolen_buf_end = this->autolen_buf + size;
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this->buf = this->autolen_buf + offset;
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this->bufe = this->autolen_buf_end;
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return;
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}
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this->FinaliseBlock();
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this->buf = CallocT<byte>(MEMORY_CHUNK_SIZE);
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this->blocks.emplace_back(this->buf);
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this->bufe = this->buf + MEMORY_CHUNK_SIZE;
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}
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/**
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* Flush this dumper into a writer.
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* @param writer The filter we want to use.
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*/
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void MemoryDumper::Flush(SaveFilter *writer)
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{
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this->FinaliseBlock();
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uint block_count = this->blocks.size();
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for (uint i = 0; i < block_count; i++) {
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writer->Write(this->blocks[i].data, this->blocks[i].size);
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}
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std::pair<byte *, size_t> StopAutoLength()
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{
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assert(this->saved_buf != nullptr);
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auto res = std::make_pair(this->autolen_buf, this->buf - this->autolen_buf);
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writer->Finish();
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}
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this->buf = this->saved_buf;
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this->bufe = this->saved_bufe;
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this->saved_buf = this->saved_bufe = nullptr;
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return res;
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}
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};
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void MemoryDumper::StartAutoLength()
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{
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assert(this->saved_buf == nullptr);
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this->saved_buf = this->buf;
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this->saved_bufe = this->bufe;
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this->buf = this->autolen_buf;
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this->bufe = this->autolen_buf_end;
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}
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std::pair<byte *, size_t> MemoryDumper::StopAutoLength()
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{
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assert(this->saved_buf != nullptr);
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auto res = std::make_pair(this->autolen_buf, this->buf - this->autolen_buf);
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this->buf = this->saved_buf;
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this->bufe = this->saved_bufe;
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this->saved_buf = this->saved_bufe = nullptr;
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return res;
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}
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/**
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* Get the size of the memory dump made so far.
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* @return The size.
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*/
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size_t MemoryDumper::GetSize() const
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{
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assert(this->saved_buf == nullptr);
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return this->completed_block_bytes + (this->bufe ? (MEMORY_CHUNK_SIZE - (this->bufe - this->buf)) : 0);
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}
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/** The saveload struct, containing reader-writer functions, buffer, version, etc. */
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struct SaveLoadParams {
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@@ -651,6 +432,16 @@ struct SaveLoadParams {
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static SaveLoadParams _sl; ///< Parameters used for/at saveload.
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ReadBuffer *ReadBuffer::GetCurrent()
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{
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return _sl.reader;
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}
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MemoryDumper *MemoryDumper::GetCurrent()
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{
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return _sl.dumper;
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}
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/* these define the chunks */
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extern const ChunkHandler _version_ext_chunk_handlers[];
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extern const ChunkHandler _gamelog_chunk_handlers[];
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