(svn r1571) Feature: Visually enhanced autorail placing

When using the autorail tool, the rail pieces which are going to be build are highlighted.
If a piece is shown in red, this indicates that the slope/rail combination is impossible. It does not tell you if the rail line construction might not be possible because of other obstacles, e.g. houses or water.
This commit is contained in:
dominik
2005-01-19 20:55:23 +00:00
parent 28df4a0e25
commit aaf09ceb26
9 changed files with 359 additions and 105 deletions

View File

@@ -54,16 +54,39 @@ enum {
VPM_RAILDIRS = 3,
VPM_X_AND_Y = 4,
VPM_X_AND_Y_LIMITED = 5,
VPM_SIGNALDIRS = 6,
VPM_SIGNALDIRS = 6
};
// viewport highlight mode (for highlighting tiles below cursor)
enum {
VHM_NONE = 0, // default
VHM_RECT = 1, // rectangle (stations, depots, ...)
VHM_POINT = 2, // point (lower land, raise land, level land, ...)
VHM_SPECIAL = 3, // special mode used for highlighting while dragging (and for tunnels/docks)
VHM_DRAG = 4, // dragging items in the depot windows
VHM_RAIL = 5, // rail pieces
};
void VpSelectTilesWithMethod(int x, int y, int method);
// highlighting draw styles
enum {
HT_NONE = 0,
HT_RECT = 0x80,
HT_POINT = 0x40,
HT_LINE = 0x20,
HT_LINE = 0x20, /* used for autorail highlighting (longer streches)
* (uses lower bits to indicate direction) */
HT_RAIL = 0x10, /* autorail (one piece)
* (uses lower bits to indicate direction) */
/* lower bits (used with HT_LINE and HT_RAIL):
* (see ASCII art in autorail.h for a visual interpretation) */
HT_DIR_X = 0, // X direction
HT_DIR_Y = 1, // Y direction
HT_DIR_HU = 2, // horizontal upper
HT_DIR_HL = 3, // horizontal lower
HT_DIR_VL = 4, // vertical left
HT_DIR_VR = 5, // vertical right
};
typedef struct TileHighlightData {
@@ -81,9 +104,9 @@ typedef struct TileHighlightData {
byte dirty;
byte sizelimit;
byte drawstyle;
byte new_drawstyle;
byte next_drawstyle;
byte drawstyle; // lower bits 0-3 are reserved for detailed highlight information information
byte new_drawstyle; // only used in UpdateTileSelection() to as a buffer to compare if there was a change between old and new
byte next_drawstyle; // queued, but not yet drawn style
byte place_mode;
bool make_square_red;