From aaf5cd1091737a6c6789b73dbb061ce60b4dd7bd Mon Sep 17 00:00:00 2001 From: Jonathan G Rennison Date: Fri, 3 Dec 2021 18:55:00 +0000 Subject: [PATCH] Debug: Fix dumping of randomised sprite groups --- src/newgrf_spritegroup.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/newgrf_spritegroup.cpp b/src/newgrf_spritegroup.cpp index 41ef4e1e8c..471adb5677 100644 --- a/src/newgrf_spritegroup.cpp +++ b/src/newgrf_spritegroup.cpp @@ -618,10 +618,10 @@ void SpriteGroupDumper::DumpSpriteGroup(const SpriteGroup *sg, int padding, uint seprintf(this->buffer, lastof(this->buffer), "%*sRandom (%s, %s, triggers: %X, count: %X, lowest_randbit: %X, groups: %u) [%u]", padding, "", _sg_scope_names[rsg->var_scope], rsg->cmp_mode == RSG_CMP_ANY ? "ANY" : "ALL", rsg->triggers, rsg->count, rsg->lowest_randbit, (uint)rsg->groups.size(), rsg->nfo_line); + this->print(); for (const auto &group : rsg->groups) { this->DumpSpriteGroup(group, padding + 2, 0); } - this->print(); break; } case SGT_CALLBACK: