Fix: [Script] Apply random deviation only at script start (#11944)
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@@ -31,8 +31,9 @@ public:
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/**
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* Start up a new GameScript.
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* @param randomise Whether to randomise the configured GameScript.
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*/
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static void StartNew();
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static void StartNew(bool randomise = true);
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/**
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* Uninitialize the Game system.
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@@ -69,7 +69,7 @@
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}
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}
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/* static */ void Game::StartNew()
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/* static */ void Game::StartNew(bool randomise)
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{
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if (Game::instance != nullptr) return;
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@@ -83,6 +83,7 @@
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GameInfo *info = config->GetInfo();
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if (info == nullptr) return;
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if (randomise) config->AddRandomDeviation();
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config->AnchorUnchangeableSettings();
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Backup<CompanyID> cur_company(_current_company, FILE_LINE);
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