Fix incorrect handling of over-brightness in non-SSE 32bpp blitter.
This commit is contained in:
		| @@ -175,12 +175,12 @@ Colour Blitter_32bppBase::ReallyAdjustBrightness(Colour colour, uint8 brightness | ||||
| { | ||||
| 	assert(DEFAULT_BRIGHTNESS == 1 << 7); | ||||
|  | ||||
| 	uint64 combined = (((uint64) colour.r) << 32) | (colour.g << 16) | colour.b; | ||||
| 	uint64 combined = (((uint64) colour.r) << 32) | (((uint64) colour.g) << 16) | ((uint64) colour.b); | ||||
| 	combined *= brightness; | ||||
|  | ||||
| 	uint16 r = GB(combined, 39, 8); | ||||
| 	uint16 g = GB(combined, 23, 8); | ||||
| 	uint16 b = GB(combined, 7, 8); | ||||
| 	uint16 r = GB(combined, 39, 9); | ||||
| 	uint16 g = GB(combined, 23, 9); | ||||
| 	uint16 b = GB(combined, 7, 9); | ||||
|  | ||||
| 	if ((combined & 0x800080008000L) == 0L) { | ||||
| 		return Colour(r, g, b, colour.a); | ||||
|   | ||||
		Reference in New Issue
	
	Block a user
	 Jonathan G Rennison
					Jonathan G Rennison