Fix incorrect handling of over-brightness in non-SSE 32bpp blitter.
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@@ -175,12 +175,12 @@ Colour Blitter_32bppBase::ReallyAdjustBrightness(Colour colour, uint8 brightness
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{
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assert(DEFAULT_BRIGHTNESS == 1 << 7);
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uint64 combined = (((uint64) colour.r) << 32) | (colour.g << 16) | colour.b;
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uint64 combined = (((uint64) colour.r) << 32) | (((uint64) colour.g) << 16) | ((uint64) colour.b);
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combined *= brightness;
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uint16 r = GB(combined, 39, 8);
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uint16 g = GB(combined, 23, 8);
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uint16 b = GB(combined, 7, 8);
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uint16 r = GB(combined, 39, 9);
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uint16 g = GB(combined, 23, 9);
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uint16 b = GB(combined, 7, 9);
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if ((combined & 0x800080008000L) == 0L) {
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return Colour(r, g, b, colour.a);
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