(svn r19072) -Fix [FS#3599]: possible read/write after free when the client triggered the server to close the connection

This commit is contained in:
rubidium
2010-02-09 23:49:19 +00:00
parent 3c9c2f704f
commit ab35d95b5a
5 changed files with 126 additions and 130 deletions

View File

@@ -292,7 +292,7 @@ static void NetworkClientError(NetworkRecvStatus res, NetworkClientSocket *cs)
/* We just want to close the connection.. */
if (res == NETWORK_RECV_STATUS_CLOSE_QUERY) {
cs->NetworkSocketHandler::CloseConnection();
NetworkCloseClient(cs, true);
NetworkCloseClient(cs, res);
_networking = false;
DeleteWindowById(WC_NETWORK_STATUS_WINDOW, 0);
@@ -313,7 +313,7 @@ static void NetworkClientError(NetworkRecvStatus res, NetworkClientSocket *cs)
}
_switch_mode = SM_MENU;
NetworkCloseClient(cs, true);
NetworkCloseClient(cs, res);
_networking = false;
}
@@ -533,8 +533,9 @@ static NetworkClientSocket *NetworkAllocClient(SOCKET s)
}
/* Close a connection */
void NetworkCloseClient(NetworkClientSocket *cs, bool error)
NetworkRecvStatus NetworkCloseClient(NetworkClientSocket *cs, NetworkRecvStatus status)
{
assert(status != NETWORK_RECV_STATUS_OKAY);
/*
* Sending a message just before leaving the game calls cs->Send_Packets.
* This might invoke this function, which means that when we close the
@@ -542,9 +543,9 @@ void NetworkCloseClient(NetworkClientSocket *cs, bool error)
* connection. This handles that case gracefully without having to make
* that code any more complex or more aware of the validity of the socket.
*/
if (cs->sock == INVALID_SOCKET) return;
if (cs->sock == INVALID_SOCKET) return status;
if (error && !cs->HasClientQuit() && _network_server && cs->status > STATUS_INACTIVE) {
if (status != NETWORK_RECV_STATUS_CONN_LOST && !cs->HasClientQuit() && _network_server && cs->status > STATUS_INACTIVE) {
/* We did not receive a leave message from this client... */
char client_name[NETWORK_CLIENT_NAME_LENGTH];
NetworkClientSocket *new_cs;
@@ -575,6 +576,8 @@ void NetworkCloseClient(NetworkClientSocket *cs, bool error)
delete cs->GetInfo();
delete cs;
return status;
}
/* For the server, to accept new clients */
@@ -671,7 +674,7 @@ static void NetworkClose()
SEND_COMMAND(PACKET_CLIENT_QUIT)();
cs->Send_Packets();
}
NetworkCloseClient(cs, false);
NetworkCloseClient(cs, NETWORK_RECV_STATUS_CONN_LOST);
}
if (_network_server) {