Chunnel: Adjust documentation and whitespace in tunnel_map.h
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@@ -57,6 +57,7 @@ bool IsTunnelInWay(TileIndex, int z, bool chunnel_allowed = false);
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* Makes a road tunnel entrance
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* Makes a road tunnel entrance
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* @param t the entrance of the tunnel
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* @param t the entrance of the tunnel
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* @param o the owner of the entrance
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* @param o the owner of the entrance
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* @param id the tunnel ID
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* @param d the direction facing out of the tunnel
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* @param d the direction facing out of the tunnel
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* @param r the road type used in the tunnel
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* @param r the road type used in the tunnel
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*/
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*/
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@@ -79,10 +80,11 @@ static inline void MakeRoadTunnel(TileIndex t, Owner o, TunnelID id, DiagDirecti
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* Makes a rail tunnel entrance
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* Makes a rail tunnel entrance
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* @param t the entrance of the tunnel
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* @param t the entrance of the tunnel
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* @param o the owner of the entrance
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* @param o the owner of the entrance
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* @param id the tunnel ID
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* @param d the direction facing out of the tunnel
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* @param d the direction facing out of the tunnel
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* @param r the rail type used in the tunnel
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* @param r the rail type used in the tunnel
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*/
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*/
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static inline void MakeRailTunnel(TileIndex t, Owner o,TunnelID id, DiagDirection d, RailType r)
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static inline void MakeRailTunnel(TileIndex t, Owner o, TunnelID id, DiagDirection d, RailType r)
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{
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{
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SetTileType(t, MP_TUNNELBRIDGE);
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SetTileType(t, MP_TUNNELBRIDGE);
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SetTileOwner(t, o);
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SetTileOwner(t, o);
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@@ -96,6 +98,4 @@ static inline void MakeRailTunnel(TileIndex t, Owner o,TunnelID id, DiagDirectio
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_me[t].m7 = 0;
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_me[t].m7 = 0;
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}
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}
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#endif /* TUNNEL_MAP_H */
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#endif /* TUNNEL_MAP_H */
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