(svn r21252) -Codechange: introduce a constant for the number of milliseconds per game tick and use it
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@@ -259,4 +259,7 @@ enum SpriteType {
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ST_INVALID = 4, ///< Pseudosprite or other unusable sprite, used only internally
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};
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/** The number of milliseconds per game tick. */
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static const uint MILLISECONDS_PER_TICK = 30;
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#endif /* GFX_TYPE_H */
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