(svn r21252) -Codechange: introduce a constant for the number of milliseconds per game tick and use it

This commit is contained in:
rubidium
2010-11-19 10:35:59 +00:00
parent 43692e514c
commit ab44c91778
6 changed files with 13 additions and 10 deletions

View File

@@ -259,4 +259,7 @@ enum SpriteType {
ST_INVALID = 4, ///< Pseudosprite or other unusable sprite, used only internally
};
/** The number of milliseconds per game tick. */
static const uint MILLISECONDS_PER_TICK = 30;
#endif /* GFX_TYPE_H */