(svn r21252) -Codechange: introduce a constant for the number of milliseconds per game tick and use it

This commit is contained in:
rubidium
2010-11-19 10:35:59 +00:00
parent 43692e514c
commit ab44c91778
6 changed files with 13 additions and 10 deletions

View File

@@ -256,7 +256,7 @@ static void DedicatedHandleKeyInput()
void VideoDriver_Dedicated::MainLoop()
{
uint32 cur_ticks = GetTime();
uint32 next_tick = cur_ticks + 30;
uint32 next_tick = cur_ticks + MILLISECONDS_PER_TICK;
/* Signal handlers */
#if defined(UNIX) || defined(PSP)
@@ -305,7 +305,7 @@ void VideoDriver_Dedicated::MainLoop()
cur_ticks = GetTime();
_realtime_tick += cur_ticks - prev_cur_ticks;
if (cur_ticks >= next_tick || cur_ticks < prev_cur_ticks || _ddc_fastforward) {
next_tick = cur_ticks + 30;
next_tick = cur_ticks + MILLISECONDS_PER_TICK;
GameLoop();
UpdateWindows();