(svn r21252) -Codechange: introduce a constant for the number of milliseconds per game tick and use it

This commit is contained in:
rubidium
2010-11-19 10:35:59 +00:00
parent 43692e514c
commit ab44c91778
6 changed files with 13 additions and 10 deletions

View File

@@ -832,7 +832,7 @@ void VideoDriver_Win32::MainLoop()
MSG mesg;
uint32 cur_ticks = GetTickCount();
uint32 last_cur_ticks = cur_ticks;
uint32 next_tick = cur_ticks + 30;
uint32 next_tick = cur_ticks + MILLISECONDS_PER_TICK;
_wnd.running = true;
@@ -862,7 +862,7 @@ void VideoDriver_Win32::MainLoop()
if (cur_ticks >= next_tick || (_fast_forward && !_pause_mode) || cur_ticks < prev_cur_ticks) {
_realtime_tick += cur_ticks - last_cur_ticks;
last_cur_ticks = cur_ticks;
next_tick = cur_ticks + 30;
next_tick = cur_ticks + MILLISECONDS_PER_TICK;
bool old_ctrl_pressed = _ctrl_pressed;