Codechange: use std::string for script config
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@@ -200,12 +200,12 @@ char *CrashLog::LogConfiguration(char *buffer, const char *last) const
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if (c->ai_info == nullptr) {
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buffer += seprintf(buffer, last, " %2i: Human\n", (int)c->index);
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} else {
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buffer += seprintf(buffer, last, " %2i: %s (v%d)\n", (int)c->index, c->ai_info->GetName(), c->ai_info->GetVersion());
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buffer += seprintf(buffer, last, " %2i: %s (v%d)\n", (int)c->index, c->ai_info->GetName().c_str(), c->ai_info->GetVersion());
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}
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}
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if (Game::GetInfo() != nullptr) {
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buffer += seprintf(buffer, last, " GS: %s (v%d)\n", Game::GetInfo()->GetName(), Game::GetInfo()->GetVersion());
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buffer += seprintf(buffer, last, " GS: %s (v%d)\n", Game::GetInfo()->GetName().c_str(), Game::GetInfo()->GetVersion());
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}
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buffer += seprintf(buffer, last, "\n");
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