Codechange: Add base() method to StrongType to allow access to the base type without casting. (#11445)
This removes the ability to explicitly cast to the base type, but the requirement to use .base() means the conversion is still explicit.
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@@ -153,7 +153,7 @@ Industry::~Industry()
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for (TileIndex tile_cur : this->location) {
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if (IsTileType(tile_cur, MP_INDUSTRY)) {
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if (GetIndustryIndex(tile_cur) == this->index) {
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DeleteNewGRFInspectWindow(GSF_INDUSTRYTILES, static_cast<uint32_t>(tile_cur));
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DeleteNewGRFInspectWindow(GSF_INDUSTRYTILES, tile_cur.base());
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/* MakeWaterKeepingClass() can also handle 'land' */
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MakeWaterKeepingClass(tile_cur, OWNER_NONE);
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