Codechange: Add base() method to StrongType to allow access to the base type without casting. (#11445)
This removes the ability to explicitly cast to the base type, but the requirement to use .base() means the conversion is still explicit.
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@@ -787,7 +787,7 @@ void RunTileLoop()
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_tile_type_procs[GetTileType(tile)]->tile_loop_proc(tile);
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/* Get the next tile in sequence using a Galois LFSR. */
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tile = (static_cast<uint32_t>(tile) >> 1) ^ (-(int32_t)(static_cast<uint32_t>(tile) & 1) & feedback);
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tile = (tile.base() >> 1) ^ (-(int32_t)(tile.base() & 1) & feedback);
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}
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_cur_tileloop_tile = tile;
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@@ -939,7 +939,7 @@ static void CreateDesertOrRainForest(uint desert_tropic_line)
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const TileIndexDiffC *data;
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for (TileIndex tile = 0; tile != Map::Size(); ++tile) {
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if ((static_cast<uint32_t>(tile) % update_freq) == 0) IncreaseGeneratingWorldProgress(GWP_LANDSCAPE);
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if ((tile.base() % update_freq) == 0) IncreaseGeneratingWorldProgress(GWP_LANDSCAPE);
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if (!IsValidTile(tile)) continue;
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@@ -960,7 +960,7 @@ static void CreateDesertOrRainForest(uint desert_tropic_line)
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}
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for (TileIndex tile = 0; tile != Map::Size(); ++tile) {
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if ((static_cast<uint32_t>(tile) % update_freq) == 0) IncreaseGeneratingWorldProgress(GWP_LANDSCAPE);
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if ((tile.base() % update_freq) == 0) IncreaseGeneratingWorldProgress(GWP_LANDSCAPE);
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if (!IsValidTile(tile)) continue;
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