Codechange: Add base() method to StrongType to allow access to the base type without casting. (#11445)

This removes the ability to explicitly cast to the base type, but the requirement
to use .base() means the conversion is still explicit.
This commit is contained in:
Peter Nelson
2023-11-06 20:29:35 +00:00
committed by GitHub
parent 737775f834
commit ab535c0a86
73 changed files with 174 additions and 173 deletions

View File

@@ -52,7 +52,7 @@ void FlowMapper::Run(LinkGraphJob &job) const
* LinkGraph::Monthly(). */
auto runtime = job.JoinDate() - job.Settings().recalc_time / CalendarTime::SECONDS_PER_DAY - job.LastCompression() + 1;
for (auto &it : flows) {
it.second.ScaleToMonthly(static_cast<int32_t>(runtime));
it.second.ScaleToMonthly(runtime.base());
}
}
/* Clear paths. */

View File

@@ -65,7 +65,7 @@ void LinkGraph::ShiftDates(TimerGameCalendar::Date interval)
void LinkGraph::Compress()
{
this->last_compression = static_cast<int32_t>(TimerGameCalendar::date + this->last_compression) / 2;
this->last_compression = (TimerGameCalendar::date + this->last_compression).base() / 2;
for (NodeID node1 = 0; node1 < this->Size(); ++node1) {
this->nodes[node1].supply /= 2;
for (BaseEdge &edge : this->nodes[node1].edges) {

View File

@@ -185,7 +185,7 @@ public:
*/
inline static uint Scale(uint val, TimerGameCalendar::Date target_age, TimerGameCalendar::Date orig_age)
{
return val > 0 ? std::max(1U, val * static_cast<int32_t>(target_age) / static_cast<int32_t>(orig_age)) : 0;
return val > 0 ? std::max(1U, val * target_age.base() / orig_age.base()) : 0;
}
/** Bare constructor, only for save/load. */
@@ -248,7 +248,7 @@ public:
*/
inline uint Monthly(uint base) const
{
return base * 30 / static_cast<int32_t>(TimerGameCalendar::date - this->last_compression + 1);
return base * 30 / (TimerGameCalendar::date - this->last_compression + 1).base();
}
NodeID AddNode(const Station *st);

View File

@@ -178,7 +178,7 @@ void StateGameLoop_LinkGraphPauseControl()
}
} else if (_pause_mode == PM_UNPAUSED &&
TimerGameCalendar::date_fract == LinkGraphSchedule::SPAWN_JOIN_TICK - 2 &&
static_cast<int32_t>(TimerGameCalendar::date) % (_settings_game.linkgraph.recalc_interval / CalendarTime::SECONDS_PER_DAY) == (_settings_game.linkgraph.recalc_interval / CalendarTime::SECONDS_PER_DAY) / 2 &&
TimerGameCalendar::date.base() % (_settings_game.linkgraph.recalc_interval / CalendarTime::SECONDS_PER_DAY) == (_settings_game.linkgraph.recalc_interval / CalendarTime::SECONDS_PER_DAY) / 2 &&
LinkGraphSchedule::instance.IsJoinWithUnfinishedJobDue()) {
/* Perform check two TimerGameCalendar::date_fract ticks before we would join, to make
* sure it also works in multiplayer. */
@@ -205,7 +205,7 @@ void AfterLoad_LinkGraphPauseControl()
void OnTick_LinkGraph()
{
if (TimerGameCalendar::date_fract != LinkGraphSchedule::SPAWN_JOIN_TICK) return;
TimerGameCalendar::Date offset = static_cast<int32_t>(TimerGameCalendar::date) % (_settings_game.linkgraph.recalc_interval / CalendarTime::SECONDS_PER_DAY);
TimerGameCalendar::Date offset = TimerGameCalendar::date.base() % (_settings_game.linkgraph.recalc_interval / CalendarTime::SECONDS_PER_DAY);
if (offset == 0) {
LinkGraphSchedule::instance.SpawnNext();
} else if (offset == (_settings_game.linkgraph.recalc_interval / CalendarTime::SECONDS_PER_DAY) / 2) {