Codechange: Add base() method to StrongType to allow access to the base type without casting. (#11445)
This removes the ability to explicitly cast to the base type, but the requirement to use .base() means the conversion is still explicit.
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@@ -19,7 +19,7 @@
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*/
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class ScriptMap : public ScriptObject {
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public:
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static const int TILE_INVALID = static_cast<uint32_t>(INVALID_TILE); ///< Invalid TileIndex.
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static const int TILE_INVALID = INVALID_TILE.base(); ///< Invalid TileIndex.
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/**
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* Checks whether the given tile is valid.
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