Codechange: Replaced SmallVector::[Begin|End]() with std alternatives
This commit is contained in:
@@ -2197,12 +2197,12 @@ bool AfterLoadGame()
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extern SmallVector<TileIndex, 256> _animated_tiles;
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for (TileIndex *tile = _animated_tiles.Begin(); tile < _animated_tiles.End(); /* Nothing */) {
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for (auto tile = _animated_tiles.begin(); tile < _animated_tiles.end(); /* Nothing */) {
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/* Remove if tile is not animated */
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bool remove = _tile_type_procs[GetTileType(*tile)]->animate_tile_proc == NULL;
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/* and remove if duplicate */
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for (TileIndex *j = _animated_tiles.Begin(); !remove && j < tile; j++) {
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for (auto j = _animated_tiles.begin(); !remove && j < tile; j++) {
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remove = *tile == *j;
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}
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@@ -2981,9 +2981,12 @@ bool AfterLoadGame()
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while (cur_skip > skip_frames[0]) {
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RoadVehicle *u = v;
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RoadVehicle *prev = NULL;
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for (uint *it = skip_frames.Begin(); it != skip_frames.End(); ++it, prev = u, u = u->Next()) {
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for (uint sf : skip_frames) {
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extern bool IndividualRoadVehicleController(RoadVehicle *v, const RoadVehicle *prev);
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if (*it >= cur_skip) IndividualRoadVehicleController(u, prev);
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if (sf >= cur_skip) IndividualRoadVehicleController(u, prev);
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prev = u;
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u = u->Next();
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}
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cur_skip--;
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}
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@@ -25,8 +25,8 @@ extern SmallVector<TileIndex, 256> _animated_tiles;
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*/
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static void Save_ANIT()
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{
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SlSetLength(_animated_tiles.size() * sizeof(*_animated_tiles.Begin()));
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SlArray(_animated_tiles.Begin(), _animated_tiles.size(), SLE_UINT32);
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SlSetLength(_animated_tiles.size() * sizeof(_animated_tiles.front()));
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SlArray(_animated_tiles.data(), _animated_tiles.size(), SLE_UINT32);
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}
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/**
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@@ -47,10 +47,10 @@ static void Load_ANIT()
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return;
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}
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uint count = (uint)SlGetFieldLength() / sizeof(*_animated_tiles.Begin());
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uint count = (uint)SlGetFieldLength() / sizeof(_animated_tiles.front());
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_animated_tiles.clear();
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_animated_tiles.resize(_animated_tiles.size() + count);
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SlArray(_animated_tiles.Begin(), count, SLE_UINT32);
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SlArray(_animated_tiles.data(), count, SLE_UINT32);
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}
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/**
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@@ -177,11 +177,11 @@ static const SaveLoad _engine_id_mapping_desc[] = {
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static void Save_EIDS()
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{
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const EngineIDMapping *end = _engine_mngr.End();
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uint index = 0;
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for (EngineIDMapping *eid = _engine_mngr.Begin(); eid != end; eid++, index++) {
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for (EngineIDMapping &eid : _engine_mngr) {
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SlSetArrayIndex(index);
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SlObject(eid, _engine_id_mapping_desc);
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SlObject(&eid, _engine_id_mapping_desc);
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index++;
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}
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}
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@@ -52,10 +52,10 @@ static void UpdateWaypointOrder(Order *o)
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{
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if (!o->IsType(OT_GOTO_WAYPOINT)) return;
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for (OldWaypoint *wp = _old_waypoints.Begin(); wp != _old_waypoints.End(); wp++) {
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if (wp->index != o->GetDestination()) continue;
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for (OldWaypoint &wp : _old_waypoints) {
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if (wp.index != o->GetDestination()) continue;
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o->SetDestination((DestinationID)wp->new_index);
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o->SetDestination((DestinationID)wp.new_index);
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return;
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}
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}
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@@ -71,25 +71,25 @@ void MoveWaypointsToBaseStations()
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* id which was stored in m4 is now saved as a grf/id reference in the
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* waypoint struct. */
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if (IsSavegameVersionBefore(SLV_17)) {
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for (OldWaypoint *wp = _old_waypoints.Begin(); wp != _old_waypoints.End(); wp++) {
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if (wp->delete_ctr != 0) continue; // The waypoint was deleted
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for (OldWaypoint &wp : _old_waypoints) {
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if (wp.delete_ctr != 0) continue; // The waypoint was deleted
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/* Waypoint indices were not added to the map prior to this. */
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_m[wp->xy].m2 = (StationID)wp->index;
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_m[wp.xy].m2 = (StationID)wp.index;
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if (HasBit(_m[wp->xy].m3, 4)) {
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wp->spec = StationClass::Get(STAT_CLASS_WAYP)->GetSpec(_m[wp->xy].m4 + 1);
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if (HasBit(_m[wp.xy].m3, 4)) {
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wp.spec = StationClass::Get(STAT_CLASS_WAYP)->GetSpec(_m[wp.xy].m4 + 1);
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}
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}
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} else {
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/* As of version 17, we recalculate the custom graphic ID of waypoints
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* from the GRF ID / station index. */
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for (OldWaypoint *wp = _old_waypoints.Begin(); wp != _old_waypoints.End(); wp++) {
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for (OldWaypoint &wp : _old_waypoints) {
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StationClass* stclass = StationClass::Get(STAT_CLASS_WAYP);
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for (uint i = 0; i < stclass->GetSpecCount(); i++) {
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const StationSpec *statspec = stclass->GetSpec(i);
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if (statspec != NULL && statspec->grf_prop.grffile->grfid == wp->grfid && statspec->grf_prop.local_id == wp->localidx) {
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wp->spec = statspec;
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if (statspec != NULL && statspec->grf_prop.grffile->grfid == wp.grfid && statspec->grf_prop.local_id == wp.localidx) {
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wp.spec = statspec;
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break;
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}
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}
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@@ -99,19 +99,19 @@ void MoveWaypointsToBaseStations()
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if (!Waypoint::CanAllocateItem(_old_waypoints.size())) SlError(STR_ERROR_TOO_MANY_STATIONS_LOADING);
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/* All saveload conversions have been done. Create the new waypoints! */
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for (OldWaypoint *wp = _old_waypoints.Begin(); wp != _old_waypoints.End(); wp++) {
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Waypoint *new_wp = new Waypoint(wp->xy);
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new_wp->town = wp->town;
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new_wp->town_cn = wp->town_cn;
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new_wp->name = wp->name;
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for (OldWaypoint &wp : _old_waypoints) {
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Waypoint *new_wp = new Waypoint(wp.xy);
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new_wp->town = wp.town;
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new_wp->town_cn = wp.town_cn;
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new_wp->name = wp.name;
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new_wp->delete_ctr = 0; // Just reset delete counter for once.
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new_wp->build_date = wp->build_date;
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new_wp->owner = wp->owner;
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new_wp->build_date = wp.build_date;
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new_wp->owner = wp.owner;
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new_wp->string_id = STR_SV_STNAME_WAYPOINT;
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TileIndex t = wp->xy;
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if (IsTileType(t, MP_RAILWAY) && GetRailTileType(t) == 2 /* RAIL_TILE_WAYPOINT */ && _m[t].m2 == wp->index) {
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TileIndex t = wp.xy;
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if (IsTileType(t, MP_RAILWAY) && GetRailTileType(t) == 2 /* RAIL_TILE_WAYPOINT */ && _m[t].m2 == wp.index) {
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/* The tile might've been reserved! */
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bool reserved = !IsSavegameVersionBefore(SLV_100) && HasBit(_m[t].m5, 4);
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@@ -122,13 +122,13 @@ void MoveWaypointsToBaseStations()
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SetRailStationReservation(t, reserved);
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if (wp->spec != NULL) {
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SetCustomStationSpecIndex(t, AllocateSpecToStation(wp->spec, new_wp, true));
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if (wp.spec != NULL) {
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SetCustomStationSpecIndex(t, AllocateSpecToStation(wp.spec, new_wp, true));
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}
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new_wp->rect.BeforeAddTile(t, StationRect::ADD_FORCE);
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}
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wp->new_index = new_wp->index;
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wp.new_index = new_wp->index;
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}
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/* Update the orders of vehicles */
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@@ -189,15 +189,15 @@ static void Load_WAYP()
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static void Ptrs_WAYP()
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{
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for (OldWaypoint *wp = _old_waypoints.Begin(); wp != _old_waypoints.End(); wp++) {
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SlObject(wp, _old_waypoint_desc);
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for (OldWaypoint &wp : _old_waypoints) {
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SlObject(&wp, _old_waypoint_desc);
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if (IsSavegameVersionBefore(SLV_12)) {
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wp->town_cn = (wp->string_id & 0xC000) == 0xC000 ? (wp->string_id >> 8) & 0x3F : 0;
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wp->town = ClosestTownFromTile(wp->xy, UINT_MAX);
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wp.town_cn = (wp.string_id & 0xC000) == 0xC000 ? (wp.string_id >> 8) & 0x3F : 0;
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wp.town = ClosestTownFromTile(wp.xy, UINT_MAX);
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} else if (IsSavegameVersionBefore(SLV_122)) {
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/* Only for versions 12 .. 122 */
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if (!Town::IsValidID(wp->town_index)) {
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if (!Town::IsValidID(wp.town_index)) {
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/* Upon a corrupted waypoint we'll likely get here. The next step will be to
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* loop over all Ptrs procs to NULL the pointers. However, we don't know
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* whether we're in the NULL or "normal" Ptrs proc. So just clear the list
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@@ -206,10 +206,10 @@ static void Ptrs_WAYP()
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_old_waypoints.clear();
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SlErrorCorrupt("Referencing invalid Town");
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}
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wp->town = Town::Get(wp->town_index);
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wp.town = Town::Get(wp.town_index);
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}
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if (IsSavegameVersionBefore(SLV_84)) {
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wp->name = CopyFromOldName(wp->string_id);
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wp.name = CopyFromOldName(wp.string_id);
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}
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}
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}
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