Codechange: Replaced SmallVector::[Begin|End]() with std alternatives
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@@ -2197,12 +2197,12 @@ bool AfterLoadGame()
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extern SmallVector<TileIndex, 256> _animated_tiles;
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for (TileIndex *tile = _animated_tiles.Begin(); tile < _animated_tiles.End(); /* Nothing */) {
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for (auto tile = _animated_tiles.begin(); tile < _animated_tiles.end(); /* Nothing */) {
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/* Remove if tile is not animated */
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bool remove = _tile_type_procs[GetTileType(*tile)]->animate_tile_proc == NULL;
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/* and remove if duplicate */
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for (TileIndex *j = _animated_tiles.Begin(); !remove && j < tile; j++) {
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for (auto j = _animated_tiles.begin(); !remove && j < tile; j++) {
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remove = *tile == *j;
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}
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@@ -2981,9 +2981,12 @@ bool AfterLoadGame()
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while (cur_skip > skip_frames[0]) {
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RoadVehicle *u = v;
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RoadVehicle *prev = NULL;
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for (uint *it = skip_frames.Begin(); it != skip_frames.End(); ++it, prev = u, u = u->Next()) {
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for (uint sf : skip_frames) {
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extern bool IndividualRoadVehicleController(RoadVehicle *v, const RoadVehicle *prev);
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if (*it >= cur_skip) IndividualRoadVehicleController(u, prev);
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if (sf >= cur_skip) IndividualRoadVehicleController(u, prev);
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prev = u;
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u = u->Next();
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}
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cur_skip--;
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}
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