Codechange: Replaced SmallVector::[Begin|End]() with std alternatives
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@@ -89,20 +89,19 @@ void MoveAllTextEffects(uint delta_ms)
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uint count = texteffecttimer.CountElapsed(delta_ms);
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if (count == 0) return;
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const TextEffect *end = _text_effects.End();
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for (TextEffect *te = _text_effects.Begin(); te != end; te++) {
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if (te->string_id == INVALID_STRING_ID) continue;
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if (te->mode != TE_RISING) continue;
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for (TextEffect &te : _text_effects) {
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if (te.string_id == INVALID_STRING_ID) continue;
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if (te.mode != TE_RISING) continue;
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if (te->duration < count) {
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te->Reset();
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if (te.duration < count) {
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te.Reset();
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continue;
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}
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te->MarkDirty(ZOOM_LVL_OUT_8X);
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te->duration -= count;
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te->top -= count * ZOOM_LVL_BASE;
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te->MarkDirty(ZOOM_LVL_OUT_8X);
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te.MarkDirty(ZOOM_LVL_OUT_8X);
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te.duration -= count;
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te.top -= count * ZOOM_LVL_BASE;
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te.MarkDirty(ZOOM_LVL_OUT_8X);
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}
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}
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@@ -117,11 +116,10 @@ void DrawTextEffects(DrawPixelInfo *dpi)
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/* Don't draw the text effects when zoomed out a lot */
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if (dpi->zoom > ZOOM_LVL_OUT_8X) return;
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const TextEffect *end = _text_effects.End();
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for (TextEffect *te = _text_effects.Begin(); te != end; te++) {
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if (te->string_id == INVALID_STRING_ID) continue;
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if (te->mode == TE_RISING || (_settings_client.gui.loading_indicators && !IsTransparencySet(TO_LOADING))) {
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ViewportAddString(dpi, ZOOM_LVL_OUT_8X, te, te->string_id, te->string_id - 1, STR_NULL, te->params_1, te->params_2);
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for (TextEffect &te : _text_effects) {
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if (te.string_id == INVALID_STRING_ID) continue;
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if (te.mode == TE_RISING || (_settings_client.gui.loading_indicators && !IsTransparencySet(TO_LOADING))) {
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ViewportAddString(dpi, ZOOM_LVL_OUT_8X, &te, te.string_id, te.string_id - 1, STR_NULL, te.params_1, te.params_2);
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}
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}
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}
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