(svn r11822) -Codechange: Replaced fixed size custom name array. Names are now attached to their object directly and there is

no limit to the amount of names.
-Fix: NewGRF engines could not be renamed.
This commit is contained in:
peter1138
2008-01-12 19:58:06 +00:00
parent a222fe2e86
commit ab8382c0db
38 changed files with 250 additions and 298 deletions

View File

@@ -33,7 +33,7 @@
#include "autoreplace_base.h"
#include <list>
extern const uint16 SAVEGAME_VERSION = 83;
extern const uint16 SAVEGAME_VERSION = 84;
uint16 _sl_version; ///< the major savegame version identifier
byte _sl_minor_version; ///< the minor savegame version, DO NOT USE!
@@ -434,6 +434,7 @@ void WriteValue(void *ptr, VarType conv, int64 val)
case SLE_VAR_U32: *(uint32*)ptr = val; break;
case SLE_VAR_I64: *(int64 *)ptr = val; break;
case SLE_VAR_U64: *(uint64*)ptr = val; break;
case SLE_VAR_NAME: *(char**)ptr = CopyFromOldName(val); break;
case SLE_VAR_NULL: break;
default: NOT_REACHED();
}
@@ -922,6 +923,9 @@ static void SlSaveChunk(const ChunkHandler *ch)
{
ChunkSaveLoadProc *proc = ch->save_proc;
/* Don't save any chunk information if there is no save handler. */
if (proc == NULL) return;
SlWriteUint32(ch->id);
DEBUG(sl, 2, "Saving chunk %c%c%c%c", ch->id >> 24, ch->id >> 16, ch->id >> 8, ch->id);