(svn r11822) -Codechange: Replaced fixed size custom name array. Names are now attached to their object directly and there is
no limit to the amount of names. -Fix: NewGRF engines could not be renamed.
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@@ -88,6 +88,7 @@ struct Town : PoolItem<Town, TownID, &_Town_pool> {
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uint32 townnamegrfid;
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uint16 townnametype;
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uint32 townnameparts;
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char *name;
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/* NOSAVE: Location of name sign, UpdateTownVirtCoord updates this. */
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ViewportSign sign;
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