(svn r23582) -Fix [FS#4870]: add missing characters for certain languages and the large font

-Codechange: don't remove large font glyphs because they are broken in the original font, just fix them up in openttd.grf using action A
-Change: make extra characters more consistent with the original font
  All by PaulC.
This commit is contained in:
rubidium
2011-12-17 21:42:11 +00:00
parent fba9c756c7
commit ab974bee97
10 changed files with 899 additions and 660 deletions

View File

@@ -1276,13 +1276,11 @@ void InitializeUnicodeGlyphMap()
for (uint i = 0; i < lengthof(_default_unicode_map); i++) {
byte key = _default_unicode_map[i].key;
if (key == CLRA || key == CLRL) {
if (key == CLRA) {
/* Clear the glyph. This happens if the glyph at this code point
* is non-standard and should be accessed by an SCC_xxx enum
* entry only. */
if (key == CLRA || size == FS_LARGE) {
SetUnicodeGlyph(size, _default_unicode_map[i].code, 0);
}
SetUnicodeGlyph(size, _default_unicode_map[i].code, 0);
} else {
SpriteID sprite = base + key - ASCII_LETTERSTART;
SetUnicodeGlyph(size, _default_unicode_map[i].code, sprite);