(svn r18709) -Fix (r10227,FS#3464): Animation buffer for 32bpp-anim blitter was only validated during sprite blitting, other drawing operations didn't check it. Initial startup and window resize could therefore lead to crash.
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@@ -42,6 +42,7 @@ public:
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/* virtual */ const char *GetName() { return "32bpp-anim"; }
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/* virtual */ int GetBytesPerPixel() { return 5; }
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/* virtual */ void PostResize();
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template <BlitterMode mode> void Draw(const Blitter::BlitterParams *bp, ZoomLevel zoom);
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};
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