(svn r18709) -Fix (r10227,FS#3464): Animation buffer for 32bpp-anim blitter was only validated during sprite blitting, other drawing operations didn't check it. Initial startup and window resize could therefore lead to crash.
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@@ -200,6 +200,11 @@ public:
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*/
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virtual int GetBytesPerPixel() = 0;
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/**
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* Post resize event
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*/
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virtual void PostResize() { };
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virtual ~Blitter() { }
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};
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