(svn r18709) -Fix (r10227,FS#3464): Animation buffer for 32bpp-anim blitter was only validated during sprite blitting, other drawing operations didn't check it. Initial startup and window resize could therefore lead to crash.
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@@ -197,6 +197,8 @@ void QZ_GameSizeChanged()
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_screen.dst_ptr = _cocoa_subdriver->GetPixelBuffer();
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_fullscreen = _cocoa_subdriver->IsFullscreen();
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BlitterFactoryBase::GetCurrentBlitter()->PostResize();
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GameSizeChanged();
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}
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