(svn r18709) -Fix (r10227,FS#3464): Animation buffer for 32bpp-anim blitter was only validated during sprite blitting, other drawing operations didn't check it. Initial startup and window resize could therefore lead to crash.

This commit is contained in:
peter1138
2010-01-04 02:32:36 +00:00
parent 5ab64809fe
commit abb147d974
7 changed files with 30 additions and 8 deletions

View File

@@ -160,6 +160,9 @@ static void ClientSizeChanged(int w, int h)
/* mark all palette colors dirty */
_pal_first_dirty = 0;
_pal_count_dirty = 256;
BlitterFactoryBase::GetCurrentBlitter()->PostResize();
GameSizeChanged();
/* redraw screen */
@@ -302,6 +305,9 @@ static bool MakeWindow(bool full_screen)
ShowWindow(_wnd.main_wnd, showstyle);
}
}
BlitterFactoryBase::GetCurrentBlitter()->PostResize();
GameSizeChanged(); // invalidate all windows, force redraw
return true; // the request succedded
}