(svn r21001) -Fix [FS#4170] (r20936): clients were not always notified of a player leaving the game
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@@ -935,7 +935,7 @@ DEF_GAME_RECEIVE_COMMAND(Server, PACKET_CLIENT_ERROR)
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FOR_ALL_CLIENT_SOCKETS(new_cs) {
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FOR_ALL_CLIENT_SOCKETS(new_cs) {
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if (new_cs->status > STATUS_AUTHORIZED) {
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if (new_cs->status > STATUS_AUTHORIZED) {
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this->SendErrorQuit(this->client_id, errorno);
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new_cs->SendErrorQuit(this->client_id, errorno);
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}
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}
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}
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}
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@@ -961,8 +961,8 @@ DEF_GAME_RECEIVE_COMMAND(Server, PACKET_CLIENT_QUIT)
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NetworkTextMessage(NETWORK_ACTION_LEAVE, CC_DEFAULT, false, client_name, NULL, STR_NETWORK_MESSAGE_CLIENT_LEAVING);
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NetworkTextMessage(NETWORK_ACTION_LEAVE, CC_DEFAULT, false, client_name, NULL, STR_NETWORK_MESSAGE_CLIENT_LEAVING);
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FOR_ALL_CLIENT_SOCKETS(new_cs) {
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FOR_ALL_CLIENT_SOCKETS(new_cs) {
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if (new_cs->status > STATUS_AUTHORIZED) {
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if (new_cs->status > STATUS_AUTHORIZED && new_cs != this) {
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this->SendQuit(this->client_id);
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new_cs->SendQuit(this->client_id);
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}
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}
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}
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}
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