(svn r3565) - Fix: On loading a game, GetPlayerRailtypes() didn't account for the fact that vehicles are introduced a year after their introduction date. This will also relieve possible (rare) network desyncs.
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@@ -628,7 +628,7 @@ byte GetPlayerRailtypes(PlayerID p)
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const EngineInfo *ei = &_engine_info[i];
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if (e->type == VEH_Train && HASBIT(ei->climates, _opt.landscape) &&
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(HASBIT(e->player_avail, p) || e->intro_date <= _date) &&
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(HASBIT(e->player_avail, p) || _date >= (e->intro_date + 365)) &&
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!(RailVehInfo(i)->flags & RVI_WAGON)) {
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assert(e->railtype < RAILTYPE_END);
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SETBIT(rt, e->railtype);
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