From abdd5ebfa7fa91df878b649f482185b1383b8cd4 Mon Sep 17 00:00:00 2001 From: rubidium Date: Sun, 22 Jan 2012 21:27:15 +0000 Subject: [PATCH] (svn r23843) -Fix: minor issue with replaying ;) --- src/network/network_command.cpp | 2 +- src/network/network_internal.h | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/src/network/network_command.cpp b/src/network/network_command.cpp index ef8a338040..41f853f15d 100644 --- a/src/network/network_command.cpp +++ b/src/network/network_command.cpp @@ -264,7 +264,7 @@ static void DistributeQueue(CommandQueue *queue, const NetworkClientSocket *owne { #ifdef DEBUG_DUMP_COMMANDS /* When replaying we do not want this limitation. */ - int to_go = MAX_UINT16; + int to_go = UINT16_MAX; #else int to_go = _settings_client.network.commands_per_frame; #endif diff --git a/src/network/network_internal.h b/src/network/network_internal.h index 18d21c152f..b024b7c023 100644 --- a/src/network/network_internal.h +++ b/src/network/network_internal.h @@ -44,7 +44,7 @@ * There's basically no need to ever enable this, unless you really know what * you are doing, i.e. debugging a desync. * - * NOTE: Define DEBUG_DUMP_COMMANDS in network.h or globally, else it does not + * NOTE: Define DEBUG_DUMP_COMMANDS in network_func.h or globally, else it does not * have enough effects. For example CmdCompanyCtrl needs it to be able * to create companies when there are not clients on this server. */