Codechange: Replace duplicated code with TileArea::Expand() (#7467)

This commit is contained in:
PeterN
2019-04-13 14:12:34 +01:00
committed by GitHub
parent 801cbea9cc
commit abe8cf4985
7 changed files with 39 additions and 56 deletions

View File

@@ -101,9 +101,7 @@ bool IsHangar(TileIndex t)
template <class T>
CommandCost GetStationAround(TileArea ta, StationID closest_station, CompanyID company, T **st)
{
ta.tile -= TileDiffXY(1, 1);
ta.w += 2;
ta.h += 2;
ta.Expand(1);
/* check around to see if there are any stations there owned by the company */
TILE_AREA_LOOP(tile_cur, ta) {
@@ -495,25 +493,8 @@ static void ShowRejectOrAcceptNews(const Station *st, uint num_items, CargoID *c
CargoArray GetProductionAroundTiles(TileIndex tile, int w, int h, int rad)
{
CargoArray produced;
int x = TileX(tile);
int y = TileY(tile);
/* expand the region by rad tiles on each side
* while making sure that we remain inside the board. */
int x2 = min(x + w + rad, MapSizeX());
int x1 = max(x - rad, 0);
int y2 = min(y + h + rad, MapSizeY());
int y1 = max(y - rad, 0);
assert(x1 < x2);
assert(y1 < y2);
assert(w > 0);
assert(h > 0);
std::set<IndustryID> industries;
TileArea ta(TileXY(x1, y1), TileXY(x2 - 1, y2 - 1));
TileArea ta = TileArea(tile, w, h).Expand(rad);
/* Loop over all tiles to get the produced cargo of
* everything except industries */
@@ -553,30 +534,13 @@ CargoArray GetAcceptanceAroundTiles(TileIndex tile, int w, int h, int rad, Cargo
CargoArray acceptance;
if (always_accepted != nullptr) *always_accepted = 0;
int x = TileX(tile);
int y = TileY(tile);
TileArea ta = TileArea(tile, w, h).Expand(rad);
/* expand the region by rad tiles on each side
* while making sure that we remain inside the board. */
int x2 = min(x + w + rad, MapSizeX());
int y2 = min(y + h + rad, MapSizeY());
int x1 = max(x - rad, 0);
int y1 = max(y - rad, 0);
TILE_AREA_LOOP(tile, ta) {
/* Ignore industry if it has a neutral station. */
if (!_settings_game.station.serve_neutral_industries && IsTileType(tile, MP_INDUSTRY) && Industry::GetByTile(tile)->neutral_station != nullptr) continue;
assert(x1 < x2);
assert(y1 < y2);
assert(w > 0);
assert(h > 0);
for (int yc = y1; yc != y2; yc++) {
for (int xc = x1; xc != x2; xc++) {
TileIndex tile = TileXY(xc, yc);
/* Ignore industry if it has a neutral station. */
if (!_settings_game.station.serve_neutral_industries && IsTileType(tile, MP_INDUSTRY) && Industry::GetByTile(tile)->neutral_station != nullptr) continue;
AddAcceptedCargo(tile, acceptance, always_accepted);
}
AddAcceptedCargo(tile, acceptance, always_accepted);
}
return acceptance;
@@ -3858,15 +3822,12 @@ void FindStationsAroundTiles(const TileArea &location, StationList * const stati
}
/* Not using, or don't have a nearby stations list, so we need to scan. */
uint x = TileX(location.tile);
uint y = TileY(location.tile);
std::set<StationID> seen_stations;
/* Scan an area around the building covering the maximum possible station
* to find the possible nearby stations. */
uint max_c = _settings_game.station.modified_catchment ? MAX_CATCHMENT : CA_UNMODIFIED;
TileArea ta(TileXY(max<int>(0, x - max_c), max<int>(0, y - max_c)), TileXY(min<int>(MapMaxX(), x + location.w + max_c), min<int>(MapMaxY(), y + location.h + max_c)));
TileArea ta = TileArea(location).Expand(max_c);
TILE_AREA_LOOP(tile, ta) {
if (IsTileType(tile, MP_STATION)) seen_stations.insert(GetStationIndex(tile));
}