Add rainforest line height setting to map generation windows

See: #227
This commit is contained in:
Jonathan G Rennison
2021-03-20 18:39:33 +00:00
parent c45b4414df
commit abf8505c69
5 changed files with 92 additions and 15 deletions

View File

@@ -38,6 +38,10 @@ enum GenerateLandscapeWidgets {
WID_GL_SNOW_LEVEL_TEXT, ///< Snow level.
WID_GL_SNOW_LEVEL_UP, ///< Increase snow level.
WID_GL_RAINFOREST_LEVEL_DOWN, ///< Decrease rainforest level.
WID_GL_RAINFOREST_LEVEL_TEXT, ///< Rainforest level.
WID_GL_RAINFOREST_LEVEL_UP, ///< Increase rainforest level.
WID_GL_LANDSCAPE_PULLDOWN, ///< Dropdown 'Land generator'.
WID_GL_HEIGHTMAP_NAME_TEXT, ///< Heightmap name.
@@ -55,6 +59,9 @@ enum GenerateLandscapeWidgets {
WID_GL_WATER_NE, ///< NE 'Water'/'Freeform'.
WID_GL_WATER_SE, ///< SE 'Water'/'Freeform'.
WID_GL_WATER_SW, ///< SW 'Water'/'Freeform'.
WID_GL_LEVEL_SEL_1, ///< NWID_SELECTION for snow or rainforest level label
WID_GL_LEVEL_SEL_2, ///< NWID_SELECTION for snow or rainforest level selector
};
/** Widgets of the #CreateScenarioWindow class. */