(svn r22063) -Change: make the "has network" check also check whether the client is actually fully connected
This commit is contained in:
@@ -463,6 +463,15 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::SendMove(CompanyID company, co
|
||||
return NETWORK_RECV_STATUS_OKAY;
|
||||
}
|
||||
|
||||
/**
|
||||
* Check whether the client is actually connected (and in the game).
|
||||
* @return True when the client is connected.
|
||||
*/
|
||||
bool ClientNetworkGameSocketHandler::IsConnected()
|
||||
{
|
||||
return my_client != NULL && my_client->status == STATUS_ACTIVE;
|
||||
}
|
||||
|
||||
|
||||
/***********
|
||||
* Receiving functions
|
||||
|
Reference in New Issue
Block a user