(svn r22063) -Change: make the "has network" check also check whether the client is actually fully connected
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@@ -100,6 +100,8 @@ public:
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static NetworkRecvStatus SendRCon(const char *password, const char *command);
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static NetworkRecvStatus SendMove(CompanyID company, const char *password);
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static bool IsConnected();
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static void Send();
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static bool Receive();
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static bool GameLoop();
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