(svn r7048) -Cleanup: DEBUG doesn't need a newline character, use DEBUG instead of printf and the
verb is build/built/built not build/*/build or build/*/builded.
This commit is contained in:
@@ -166,7 +166,7 @@ int AiNew_Build_RoutePart(Player *p, Ai_PathFinderInfo *PathFinderInfo, byte fla
|
||||
PathFinderInfo->position++;
|
||||
// TODO: problems!
|
||||
if (CmdFailed(cost)) {
|
||||
DEBUG(ai,0)("[AiNew - BuildPath] We have a serious problem: tunnel could not be build!");
|
||||
DEBUG(ai,0)("[AiNew - BuildPath] We have a serious problem: tunnel could not be built!");
|
||||
return 0;
|
||||
}
|
||||
return cost;
|
||||
@@ -177,7 +177,7 @@ int AiNew_Build_RoutePart(Player *p, Ai_PathFinderInfo *PathFinderInfo, byte fla
|
||||
PathFinderInfo->position++;
|
||||
// TODO: problems!
|
||||
if (CmdFailed(cost)) {
|
||||
DEBUG(ai,0)("[AiNew - BuildPath] We have a serious problem: bridge could not be build!");
|
||||
DEBUG(ai,0)("[AiNew - BuildPath] We have a serious problem: bridge could not be built!");
|
||||
return 0;
|
||||
}
|
||||
return cost;
|
||||
@@ -201,7 +201,7 @@ int AiNew_Build_RoutePart(Player *p, Ai_PathFinderInfo *PathFinderInfo, byte fla
|
||||
// Currently, we ignore CMD_ERRORs!
|
||||
if (CmdFailed(res) && flag == DC_EXEC && !IsTileType(route[part], MP_STREET) && !EnsureNoVehicle(route[part])) {
|
||||
// Problem.. let's just abort it all!
|
||||
DEBUG(ai,0)("Darn, the route could not be builded.. aborting!");
|
||||
DEBUG(ai,0)("Darn, the route could not be built.. aborting!");
|
||||
p->ainew.state = AI_STATE_NOTHING;
|
||||
return 0;
|
||||
}
|
||||
|
||||
@@ -993,7 +993,7 @@ static void AiNew_State_BuildStation(Player *p)
|
||||
p->ainew.state = AI_STATE_BUILD_PATH;
|
||||
}
|
||||
if (CmdFailed(res)) {
|
||||
DEBUG(ai,0)("[AiNew - BuildStation] Strange but true... station can not be build!");
|
||||
DEBUG(ai,0)("[AiNew - BuildStation] Strange but true... station can not be built!");
|
||||
p->ainew.state = AI_STATE_NOTHING;
|
||||
// If the first station _was_ build, destroy it
|
||||
if (p->ainew.temp != 0)
|
||||
@@ -1122,7 +1122,7 @@ static void AiNew_State_BuildDepot(Player *p)
|
||||
|
||||
res = AiNew_Build_Depot(p, p->ainew.depot_tile, p->ainew.depot_direction, DC_EXEC);
|
||||
if (CmdFailed(res)) {
|
||||
DEBUG(ai,0)("[AiNew - BuildDepot] Strange but true... depot can not be build!");
|
||||
DEBUG(ai,0)("[AiNew - BuildDepot] Strange but true... depot can not be built!");
|
||||
p->ainew.state = AI_STATE_NOTHING;
|
||||
return;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user