Move upstream saveload to src/saveload/, move jgrpp saveload to src/sl/
Leave afterload in src/saveload/
This commit is contained in:
@@ -8,29 +8,15 @@
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/** @file cheat_sl.cpp Code handling saving and loading of cheats */
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#include "../stdafx.h"
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#include "../cheat_type.h"
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#include "../debug.h"
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#include "saveload.h"
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#include "compat/cheat_sl_compat.h"
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#include <map>
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#include <string>
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#include "../cheat_type.h"
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#include "../safeguards.h"
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extern std::map<std::string, Cheat> _unknown_cheats;
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struct ExtraCheatNameDesc {
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const char *name;
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Cheat *cht;
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};
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static ExtraCheatNameDesc _extra_cheat_descs[] = {
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{ "inflation_cost", &_extra_cheats.inflation_cost },
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{ "inflation_income", &_extra_cheats.inflation_income },
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{ "station_rating", &_extra_cheats.station_rating },
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{ "town_rating", &_extra_cheats.town_rating },
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};
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namespace upstream_sl {
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static const SaveLoad _cheats_desc[] = {
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SLE_VAR(Cheats, magic_bulldozer.been_used, SLE_BOOL),
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@@ -41,146 +27,60 @@ static const SaveLoad _cheats_desc[] = {
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SLE_VAR(Cheats, money.value, SLE_BOOL),
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SLE_VAR(Cheats, crossing_tunnels.been_used, SLE_BOOL),
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SLE_VAR(Cheats, crossing_tunnels.value, SLE_BOOL),
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SLE_NULL(1),
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SLE_NULL(1), // Needs to be two NULL fields. See Load_CHTS().
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SLE_VAR(Cheats, no_jetcrash.been_used, SLE_BOOL),
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SLE_VAR(Cheats, no_jetcrash.value, SLE_BOOL),
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SLE_NULL(1),
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SLE_NULL(1), // Needs to be two NULL fields. See Load_CHTS().
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SLE_VAR(Cheats, change_date.been_used, SLE_BOOL),
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SLE_VAR(Cheats, change_date.value, SLE_BOOL),
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SLE_VAR(Cheats, setup_prod.been_used, SLE_BOOL),
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SLE_VAR(Cheats, setup_prod.value, SLE_BOOL),
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SLE_NULL(1),
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SLE_NULL(1), // Needs to be two NULL fields. See Load_CHTS().
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SLE_VAR(Cheats, edit_max_hl.been_used, SLE_BOOL),
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SLE_VAR(Cheats, edit_max_hl.value, SLE_BOOL),
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};
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/**
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* Save the cheat values.
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*/
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static void Save_CHTS()
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{
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SlSetLength(std::size(_cheats_desc));
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SlObject(&_cheats, _cheats_desc);
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}
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/**
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* Load the cheat values.
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*/
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static void Load_CHTS()
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{
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size_t count = SlGetFieldLength();
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std::vector<SaveLoad> slt;
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struct CHTSChunkHandler : ChunkHandler {
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CHTSChunkHandler() : ChunkHandler('CHTS', CH_TABLE) {}
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/* Cheats were added over the years without a savegame bump. They are
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* stored as 2 SLE_BOOLs per entry. "count" indicates how many SLE_BOOLs
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* are stored for this savegame. So read only "count" SLE_BOOLs (and in
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* result "count / 2" cheats). */
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for (auto &sld : _cheats_desc) {
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count--;
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slt.push_back(sld);
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void Save() const override
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{
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SlTableHeader(_cheats_desc);
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if (count == 0) break;
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SlSetArrayIndex(0);
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SlObject(&_cheats, _cheats_desc);
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}
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SlObject(&_cheats, slt);
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}
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void Load() const override
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{
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std::vector<SaveLoad> slt = SlCompatTableHeader(_cheats_desc, _cheats_sl_compat);
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/**
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* Load the extra cheat values.
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*/
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static void Load_CHTX()
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{
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struct CheatsExtLoad {
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char name[256];
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Cheat cht;
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};
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if (IsSavegameVersionBefore(SLV_TABLE_CHUNKS)) {
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size_t count = SlGetFieldLength();
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std::vector<SaveLoad> oslt;
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static const SaveLoad _cheats_ext_load_desc[] = {
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SLE_STR(CheatsExtLoad, name, SLE_STRB, 256),
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SLE_VAR(CheatsExtLoad, cht.been_used, SLE_BOOL),
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SLE_VAR(CheatsExtLoad, cht.value, SLE_BOOL),
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};
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/* Cheats were added over the years without a savegame bump. They are
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* stored as 2 SLE_BOOLs per entry. "count" indicates how many SLE_BOOLs
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* are stored for this savegame. So read only "count" SLE_BOOLs (and in
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* result "count / 2" cheats). */
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for (auto &sld : slt) {
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count--;
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oslt.push_back(sld);
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CheatsExtLoad current_cheat;
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uint32 chunk_flags = SlReadUint32();
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// flags are not in use yet, reserve for future expansion
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if (chunk_flags != 0) SlErrorCorruptFmt("CHTX chunk: unknown chunk header flags: 0x%X", chunk_flags);
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uint32 cheat_count = SlReadUint32();
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for (uint32 i = 0; i < cheat_count; i++) {
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SlObject(¤t_cheat, _cheats_ext_load_desc);
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bool found = false;
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for (uint j = 0; j < lengthof(_extra_cheat_descs); j++) {
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const ExtraCheatNameDesc &desc = _extra_cheat_descs[j];
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if (strcmp(desc.name, current_cheat.name) == 0) {
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*(desc.cht) = current_cheat.cht;
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found = true;
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break;
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if (count == 0) break;
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}
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slt = oslt;
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}
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if (!found) {
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DEBUG(sl, 1, "CHTX chunk: Could not find cheat: '%s'", current_cheat.name);
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_unknown_cheats[current_cheat.name] = current_cheat.cht;
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}
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if (!IsSavegameVersionBefore(SLV_RIFF_TO_ARRAY) && SlIterateArray() == -1) return;
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SlObject(&_cheats, slt);
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if (!IsSavegameVersionBefore(SLV_RIFF_TO_ARRAY) && SlIterateArray() != -1) SlErrorCorrupt("Too many CHTS entries");
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}
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}
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/**
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* Save the extra cheat values.
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*/
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static void Save_CHTX()
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{
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struct CheatsExtSave {
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const char *name;
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Cheat cht;
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};
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static const SaveLoad _cheats_ext_save_desc[] = {
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SLE_STR(CheatsExtSave, name, SLE_STR, 0),
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SLE_VAR(CheatsExtSave, cht.been_used, SLE_BOOL),
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SLE_VAR(CheatsExtSave, cht.value, SLE_BOOL),
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};
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SlAutolength([](void *) {
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SlWriteUint32(0); // flags
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SlWriteUint32((uint32)(lengthof(_extra_cheat_descs) + _unknown_cheats.size())); // cheat count
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for (uint j = 0; j < lengthof(_extra_cheat_descs); j++) {
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CheatsExtSave save = { _extra_cheat_descs[j].name, *(_extra_cheat_descs[j].cht) };
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SlObject(&save, _cheats_ext_save_desc);
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}
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for (const auto &iter : _unknown_cheats) {
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CheatsExtSave save = { iter.first.c_str(), iter.second };
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SlObject(&save, _cheats_ext_save_desc);
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}
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}, nullptr);
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}
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/**
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* Internal structure used in SaveSettingsPatx() and SaveSettingsPlyx()
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*/
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struct SettingsExtSave {
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uint32 flags;
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const char *name;
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uint32 setting_length;
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};
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static const SaveLoad _settings_ext_save_desc[] = {
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SLE_VAR(SettingsExtSave, flags, SLE_UINT32),
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SLE_STR(SettingsExtSave, name, SLE_STR, 0),
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SLE_VAR(SettingsExtSave, setting_length, SLE_UINT32),
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};
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/** Chunk handlers related to cheats. */
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static const ChunkHandler cheat_chunk_handlers[] = {
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{ 'CHTS', Save_CHTS, Load_CHTS, nullptr, nullptr, CH_RIFF },
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{ 'CHTX', Save_CHTX, Load_CHTX, nullptr, nullptr, CH_RIFF },
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static const CHTSChunkHandler CHTS;
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static const ChunkHandlerRef cheat_chunk_handlers[] = {
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CHTS,
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};
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extern const ChunkHandlerTable _cheat_chunk_handlers(cheat_chunk_handlers);
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}
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