Move upstream saveload to src/saveload/, move jgrpp saveload to src/sl/

Leave afterload in src/saveload/
This commit is contained in:
Jonathan G Rennison
2023-06-07 23:29:52 +01:00
parent 3c9ce6f9a5
commit ac2f9a21e8
181 changed files with 16887 additions and 16888 deletions

View File

@@ -8,57 +8,71 @@
/** @file depot_sl.cpp Code handling saving and loading of depots */
#include "../stdafx.h"
#include "saveload.h"
#include "compat/depot_sl_compat.h"
#include "../depot_base.h"
#include "../town.h"
#include "saveload.h"
#include "../safeguards.h"
namespace upstream_sl {
static TownID _town_index;
static const SaveLoad _depot_desc[] = {
SLE_CONDVAR(Depot, xy, SLE_FILE_U16 | SLE_VAR_U32, SL_MIN_VERSION, SLV_6),
SLE_CONDVAR(Depot, xy, SLE_UINT32, SLV_6, SL_MAX_VERSION),
SLEG_CONDVAR(_town_index, SLE_UINT16, SL_MIN_VERSION, SLV_141),
SLEG_CONDVAR("town_index", _town_index, SLE_UINT16, SL_MIN_VERSION, SLV_141),
SLE_CONDREF(Depot, town, REF_TOWN, SLV_141, SL_MAX_VERSION),
SLE_CONDVAR(Depot, town_cn, SLE_UINT16, SLV_141, SL_MAX_VERSION),
SLE_CONDSTR(Depot, name, SLE_STR, 0, SLV_141, SL_MAX_VERSION),
SLE_CONDVAR(Depot, build_date, SLE_INT32, SLV_142, SL_MAX_VERSION),
SLE_CONDNULL_X(4, SL_MIN_VERSION, SL_MAX_VERSION, SlXvFeatureTest(XSLFTO_AND, XSLFI_SPRINGPP, 5)),
};
static void Save_DEPT()
{
for (Depot *depot : Depot::Iterate()) {
SlSetArrayIndex(depot->index);
SlObject(depot, _depot_desc);
struct DEPTChunkHandler : ChunkHandler {
DEPTChunkHandler() : ChunkHandler('DEPT', CH_TABLE) {}
void Save() const override
{
SlTableHeader(_depot_desc);
for (Depot *depot : Depot::Iterate()) {
SlSetArrayIndex(depot->index);
SlObject(depot, _depot_desc);
}
}
}
static void Load_DEPT()
{
int index;
void Load() const override
{
const std::vector<SaveLoad> slt = SlCompatTableHeader(_depot_desc, _depot_sl_compat);
while ((index = SlIterateArray()) != -1) {
Depot *depot = new (index) Depot();
SlObject(depot, _depot_desc);
int index;
/* Set the town 'pointer' so we can restore it later. */
if (IsSavegameVersionBefore(SLV_141)) depot->town = (Town *)(size_t)_town_index;
while ((index = SlIterateArray()) != -1) {
Depot *depot = new (index) Depot();
SlObject(depot, slt);
/* Set the town 'pointer' so we can restore it later. */
if (IsSavegameVersionBefore(SLV_141)) depot->town = (Town *)(size_t)_town_index;
}
}
}
static void Ptrs_DEPT()
{
for (Depot *depot : Depot::Iterate()) {
SlObject(depot, _depot_desc);
if (IsSavegameVersionBefore(SLV_141)) depot->town = Town::Get((size_t)depot->town);
void FixPointers() const override
{
for (Depot *depot : Depot::Iterate()) {
SlObject(depot, _depot_desc);
if (IsSavegameVersionBefore(SLV_141)) depot->town = Town::Get((size_t)depot->town);
}
}
}
};
static const ChunkHandler depot_chunk_handlers[] = {
{ 'DEPT', Save_DEPT, Load_DEPT, Ptrs_DEPT, nullptr, CH_ARRAY },
static const DEPTChunkHandler DEPT;
static const ChunkHandlerRef depot_chunk_handlers[] = {
DEPT,
};
extern const ChunkHandlerTable _depot_chunk_handlers(depot_chunk_handlers);
}