Move upstream saveload to src/saveload/, move jgrpp saveload to src/sl/
Leave afterload in src/saveload/
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@@ -6,23 +6,91 @@
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*/
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/** @file league_sl.cpp Code handling saving and loading of league tables */
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#include "../stdafx.h"
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#include "saveload.h"
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extern SaveLoadVersion _sl_xv_upstream_version;
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#include "../league_base.h"
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struct GetLeagueChunkLoadInfo
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{
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static SaveLoadVersion GetLoadVersion()
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#include "../safeguards.h"
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namespace upstream_sl {
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static const SaveLoad _league_table_elements_desc[] = {
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SLE_VAR(LeagueTableElement, table, SLE_UINT8),
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SLE_CONDVAR(LeagueTableElement, rating, SLE_FILE_U64 | SLE_VAR_I64, SL_MIN_VERSION, SLV_LINKGRAPH_EDGES),
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SLE_CONDVAR(LeagueTableElement, rating, SLE_INT64, SLV_LINKGRAPH_EDGES, SL_MAX_VERSION),
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SLE_VAR(LeagueTableElement, company, SLE_UINT8),
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SLE_SSTR(LeagueTableElement, text, SLE_STR | SLF_ALLOW_CONTROL),
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SLE_SSTR(LeagueTableElement, score, SLE_STR | SLF_ALLOW_CONTROL),
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SLE_VAR(LeagueTableElement, link.type, SLE_UINT8),
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SLE_VAR(LeagueTableElement, link.target, SLE_UINT32),
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};
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struct LEAEChunkHandler : ChunkHandler {
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LEAEChunkHandler() : ChunkHandler('LEAE', CH_TABLE) {}
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void Save() const override
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{
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return _sl_xv_upstream_version != SL_MIN_VERSION ? _sl_xv_upstream_version : SLV_MULTITRACK_LEVEL_CROSSINGS;
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SlTableHeader(_league_table_elements_desc);
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for (LeagueTableElement *lte : LeagueTableElement::Iterate()) {
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SlSetArrayIndex(lte->index);
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SlObject(lte, _league_table_elements_desc);
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}
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}
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void Load() const override
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{
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const std::vector<SaveLoad> slt = SlTableHeader(_league_table_elements_desc);
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int index;
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while ((index = SlIterateArray()) != -1) {
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LeagueTableElement *lte = new (index) LeagueTableElement();
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SlObject(lte, slt);
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}
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}
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};
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static const ChunkHandler league_chunk_handlers[] = {
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MakeUpstreamChunkHandler<'LEAE', GetLeagueChunkLoadInfo>(),
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MakeUpstreamChunkHandler<'LEAT', GetLeagueChunkLoadInfo>(),
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static const SaveLoad _league_tables_desc[] = {
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SLE_SSTR(LeagueTable, title, SLE_STR | SLF_ALLOW_CONTROL),
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SLE_SSTR(LeagueTable, header, SLE_STR | SLF_ALLOW_CONTROL),
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SLE_SSTR(LeagueTable, footer, SLE_STR | SLF_ALLOW_CONTROL),
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};
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struct LEATChunkHandler : ChunkHandler {
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LEATChunkHandler() : ChunkHandler('LEAT', CH_TABLE) {}
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void Save() const override
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{
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SlTableHeader(_league_tables_desc);
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for (LeagueTable *lt : LeagueTable::Iterate()) {
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SlSetArrayIndex(lt->index);
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SlObject(lt, _league_tables_desc);
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}
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}
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void Load() const override
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{
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const std::vector<SaveLoad> slt = SlTableHeader(_league_tables_desc);
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int index;
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while ((index = SlIterateArray()) != -1) {
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LeagueTable *lt = new (index) LeagueTable();
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SlObject(lt, slt);
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}
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}
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};
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static const LEAEChunkHandler LEAE;
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static const LEATChunkHandler LEAT;
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static const ChunkHandlerRef league_chunk_handlers[] = {
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LEAE,
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LEAT,
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};
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extern const ChunkHandlerTable _league_chunk_handlers(league_chunk_handlers);
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}
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