Move upstream saveload to src/saveload/, move jgrpp saveload to src/sl/
Leave afterload in src/saveload/
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@@ -8,14 +8,18 @@
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/** @file object_sl.cpp Code handling saving and loading of objects */
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#include "../stdafx.h"
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#include "../object_base.h"
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#include "../object_map.h"
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#include "saveload.h"
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#include "compat/object_sl_compat.h"
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#include "../object_base.h"
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#include "../object_map.h"
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#include "newgrf_sl.h"
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#include "../safeguards.h"
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namespace upstream_sl {
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static const SaveLoad _object_desc[] = {
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SLE_VAR(Object, location.tile, SLE_UINT32),
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SLE_VAR(Object, location.w, SLE_FILE_U8 | SLE_VAR_U16),
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@@ -27,48 +31,54 @@ static const SaveLoad _object_desc[] = {
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SLE_CONDVAR(Object, type, SLE_UINT16, SLV_186, SL_MAX_VERSION),
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};
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static void Save_OBJS()
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{
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/* Write the objects */
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for (Object *o : Object::Iterate()) {
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SlSetArrayIndex(o->index);
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SlObject(o, _object_desc);
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}
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}
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struct OBJSChunkHandler : ChunkHandler {
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OBJSChunkHandler() : ChunkHandler('OBJS', CH_TABLE) {}
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static void Load_OBJS()
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{
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int index;
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while ((index = SlIterateArray()) != -1) {
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Object *o = new (index) Object();
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SlObject(o, _object_desc);
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}
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}
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void Save() const override
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{
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SlTableHeader(_object_desc);
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static void Ptrs_OBJS()
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{
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for (Object *o : Object::Iterate()) {
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SlObject(o, _object_desc);
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if (IsSavegameVersionBefore(SLV_148) && !IsTileType(o->location.tile, MP_OBJECT)) {
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/* Due to a small bug stale objects could remain. */
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delete o;
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/* Write the objects */
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for (Object *o : Object::Iterate()) {
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SlSetArrayIndex(o->index);
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SlObject(o, _object_desc);
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}
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}
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}
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static void Save_OBID()
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{
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Save_NewGRFMapping(_object_mngr);
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}
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void Load() const override
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{
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const std::vector<SaveLoad> slt = SlCompatTableHeader(_object_desc, _object_sl_compat);
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static void Load_OBID()
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{
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Load_NewGRFMapping(_object_mngr);
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}
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int index;
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while ((index = SlIterateArray()) != -1) {
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Object *o = new (index) Object();
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SlObject(o, slt);
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}
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}
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static const ChunkHandler object_chunk_handlers[] = {
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{ 'OBID', Save_OBID, Load_OBID, nullptr, nullptr, CH_ARRAY },
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{ 'OBJS', Save_OBJS, Load_OBJS, Ptrs_OBJS, nullptr, CH_ARRAY },
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void FixPointers() const override
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{
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for (Object *o : Object::Iterate()) {
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SlObject(o, _object_desc);
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if (IsSavegameVersionBefore(SLV_148) && !IsTileType(o->location.tile, MP_OBJECT)) {
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/* Due to a small bug stale objects could remain. */
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delete o;
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}
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}
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}
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};
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struct OBIDChunkHandler : NewGRFMappingChunkHandler {
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OBIDChunkHandler() : NewGRFMappingChunkHandler('OBID', _object_mngr) {}
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};
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static const OBIDChunkHandler OBID;
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static const OBJSChunkHandler OBJS;
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static const ChunkHandlerRef object_chunk_handlers[] = {
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OBID,
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OBJS,
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};
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extern const ChunkHandlerTable _object_chunk_handlers(object_chunk_handlers);
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}
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