Move upstream saveload to src/saveload/, move jgrpp saveload to src/sl/

Leave afterload in src/saveload/
This commit is contained in:
Jonathan G Rennison
2023-06-07 23:29:52 +01:00
parent 3c9ce6f9a5
commit ac2f9a21e8
181 changed files with 16887 additions and 16888 deletions

View File

@@ -8,14 +8,18 @@
/** @file object_sl.cpp Code handling saving and loading of objects */
#include "../stdafx.h"
#include "../object_base.h"
#include "../object_map.h"
#include "saveload.h"
#include "compat/object_sl_compat.h"
#include "../object_base.h"
#include "../object_map.h"
#include "newgrf_sl.h"
#include "../safeguards.h"
namespace upstream_sl {
static const SaveLoad _object_desc[] = {
SLE_VAR(Object, location.tile, SLE_UINT32),
SLE_VAR(Object, location.w, SLE_FILE_U8 | SLE_VAR_U16),
@@ -27,48 +31,54 @@ static const SaveLoad _object_desc[] = {
SLE_CONDVAR(Object, type, SLE_UINT16, SLV_186, SL_MAX_VERSION),
};
static void Save_OBJS()
{
/* Write the objects */
for (Object *o : Object::Iterate()) {
SlSetArrayIndex(o->index);
SlObject(o, _object_desc);
}
}
struct OBJSChunkHandler : ChunkHandler {
OBJSChunkHandler() : ChunkHandler('OBJS', CH_TABLE) {}
static void Load_OBJS()
{
int index;
while ((index = SlIterateArray()) != -1) {
Object *o = new (index) Object();
SlObject(o, _object_desc);
}
}
void Save() const override
{
SlTableHeader(_object_desc);
static void Ptrs_OBJS()
{
for (Object *o : Object::Iterate()) {
SlObject(o, _object_desc);
if (IsSavegameVersionBefore(SLV_148) && !IsTileType(o->location.tile, MP_OBJECT)) {
/* Due to a small bug stale objects could remain. */
delete o;
/* Write the objects */
for (Object *o : Object::Iterate()) {
SlSetArrayIndex(o->index);
SlObject(o, _object_desc);
}
}
}
static void Save_OBID()
{
Save_NewGRFMapping(_object_mngr);
}
void Load() const override
{
const std::vector<SaveLoad> slt = SlCompatTableHeader(_object_desc, _object_sl_compat);
static void Load_OBID()
{
Load_NewGRFMapping(_object_mngr);
}
int index;
while ((index = SlIterateArray()) != -1) {
Object *o = new (index) Object();
SlObject(o, slt);
}
}
static const ChunkHandler object_chunk_handlers[] = {
{ 'OBID', Save_OBID, Load_OBID, nullptr, nullptr, CH_ARRAY },
{ 'OBJS', Save_OBJS, Load_OBJS, Ptrs_OBJS, nullptr, CH_ARRAY },
void FixPointers() const override
{
for (Object *o : Object::Iterate()) {
SlObject(o, _object_desc);
if (IsSavegameVersionBefore(SLV_148) && !IsTileType(o->location.tile, MP_OBJECT)) {
/* Due to a small bug stale objects could remain. */
delete o;
}
}
}
};
struct OBIDChunkHandler : NewGRFMappingChunkHandler {
OBIDChunkHandler() : NewGRFMappingChunkHandler('OBID', _object_mngr) {}
};
static const OBIDChunkHandler OBID;
static const OBJSChunkHandler OBJS;
static const ChunkHandlerRef object_chunk_handlers[] = {
OBID,
OBJS,
};
extern const ChunkHandlerTable _object_chunk_handlers(object_chunk_handlers);
}