Move upstream saveload to src/saveload/, move jgrpp saveload to src/sl/
Leave afterload in src/saveload/
This commit is contained in:
@@ -8,13 +8,17 @@
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/** @file signs_sl.cpp Code handling saving and loading of economy data */
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#include "../stdafx.h"
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#include "saveload.h"
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#include "compat/signs_sl_compat.h"
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#include "../signs_base.h"
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#include "../fios.h"
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#include "saveload.h"
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#include "../safeguards.h"
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namespace upstream_sl {
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/** Description of a sign within the savegame. */
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static const SaveLoad _sign_desc[] = {
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SLE_CONDVAR(Sign, name, SLE_NAME, SL_MIN_VERSION, SLV_84),
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@@ -24,46 +28,54 @@ static const SaveLoad _sign_desc[] = {
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SLE_CONDVAR(Sign, x, SLE_INT32, SLV_5, SL_MAX_VERSION),
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SLE_CONDVAR(Sign, y, SLE_INT32, SLV_5, SL_MAX_VERSION),
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SLE_CONDVAR(Sign, owner, SLE_UINT8, SLV_6, SL_MAX_VERSION),
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SLE_CONDVAR_X(Sign, z, SLE_FILE_U8 | SLE_VAR_I32, SL_MIN_VERSION, SLV_164, SlXvFeatureTest(XSLFTO_AND, XSLFI_ZPOS_32_BIT, 0, 0)),
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SLE_CONDVAR_X(Sign, z, SLE_INT32, SLV_164, SL_MAX_VERSION, SlXvFeatureTest(XSLFTO_OR, XSLFI_ZPOS_32_BIT)),
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SLE_CONDVAR(Sign, z, SLE_FILE_U8 | SLE_VAR_I32, SL_MIN_VERSION, SLV_164),
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SLE_CONDVAR(Sign, z, SLE_INT32, SLV_164, SL_MAX_VERSION),
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};
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/** Save all signs */
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static void Save_SIGN()
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{
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for (Sign *si : Sign::Iterate()) {
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SlSetArrayIndex(si->index);
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SlObject(si, _sign_desc);
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}
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}
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struct SIGNChunkHandler : ChunkHandler {
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SIGNChunkHandler() : ChunkHandler('SIGN', CH_TABLE) {}
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/** Load all signs */
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static void Load_SIGN()
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{
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int index;
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while ((index = SlIterateArray()) != -1) {
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Sign *si = new (index) Sign();
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SlObject(si, _sign_desc);
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/* Before version 6.1, signs didn't have owner.
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* Before version 83, invalid signs were determined by si->str == 0.
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* Before version 103, owner could be a bankrupted company.
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* - we can't use IsValidCompany() now, so this is fixed in AfterLoadGame()
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* All signs that were saved are valid (including those with just 'Sign' and INVALID_OWNER).
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* - so set owner to OWNER_NONE if needed (signs from pre-version 6.1 would be lost) */
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if (IsSavegameVersionBefore(SLV_6, 1) || (IsSavegameVersionBefore(SLV_83) && si->owner == INVALID_OWNER)) {
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si->owner = OWNER_NONE;
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}
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void Save() const override
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{
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SlTableHeader(_sign_desc);
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/* Signs placed in scenario editor shall now be OWNER_DEITY */
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if (IsSavegameVersionBefore(SLV_171) && si->owner == OWNER_NONE && _file_to_saveload.abstract_ftype == FT_SCENARIO) {
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si->owner = OWNER_DEITY;
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for (Sign *si : Sign::Iterate()) {
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SlSetArrayIndex(si->index);
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SlObject(si, _sign_desc);
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}
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}
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}
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/** Chunk handlers related to signs. */
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static const ChunkHandler sign_chunk_handlers[] = {
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{ 'SIGN', Save_SIGN, Load_SIGN, nullptr, nullptr, CH_ARRAY },
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void Load() const override
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{
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const std::vector<SaveLoad> slt = SlCompatTableHeader(_sign_desc, _sign_sl_compat);
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int index;
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while ((index = SlIterateArray()) != -1) {
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Sign *si = new (index) Sign();
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SlObject(si, slt);
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/* Before version 6.1, signs didn't have owner.
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* Before version 83, invalid signs were determined by si->str == 0.
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* Before version 103, owner could be a bankrupted company.
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* - we can't use IsValidCompany() now, so this is fixed in AfterLoadGame()
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* All signs that were saved are valid (including those with just 'Sign' and INVALID_OWNER).
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* - so set owner to OWNER_NONE if needed (signs from pre-version 6.1 would be lost) */
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if (IsSavegameVersionBefore(SLV_6, 1) || (IsSavegameVersionBefore(SLV_83) && si->owner == INVALID_OWNER)) {
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si->owner = OWNER_NONE;
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}
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/* Signs placed in scenario editor shall now be OWNER_DEITY */
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if (IsSavegameVersionBefore(SLV_171) && si->owner == OWNER_NONE && SaveLoadFileTypeIsScenario()) {
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si->owner = OWNER_DEITY;
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}
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}
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}
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};
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static const SIGNChunkHandler SIGN;
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static const ChunkHandlerRef sign_chunk_handlers[] = {
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SIGN,
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};
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extern const ChunkHandlerTable _sign_chunk_handlers(sign_chunk_handlers);
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}
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