Move upstream saveload to src/saveload/, move jgrpp saveload to src/sl/

Leave afterload in src/saveload/
This commit is contained in:
Jonathan G Rennison
2023-06-07 23:29:52 +01:00
parent 3c9ce6f9a5
commit ac2f9a21e8
181 changed files with 16887 additions and 16888 deletions

View File

@@ -8,13 +8,17 @@
/** @file signs_sl.cpp Code handling saving and loading of economy data */
#include "../stdafx.h"
#include "saveload.h"
#include "compat/signs_sl_compat.h"
#include "../signs_base.h"
#include "../fios.h"
#include "saveload.h"
#include "../safeguards.h"
namespace upstream_sl {
/** Description of a sign within the savegame. */
static const SaveLoad _sign_desc[] = {
SLE_CONDVAR(Sign, name, SLE_NAME, SL_MIN_VERSION, SLV_84),
@@ -24,46 +28,54 @@ static const SaveLoad _sign_desc[] = {
SLE_CONDVAR(Sign, x, SLE_INT32, SLV_5, SL_MAX_VERSION),
SLE_CONDVAR(Sign, y, SLE_INT32, SLV_5, SL_MAX_VERSION),
SLE_CONDVAR(Sign, owner, SLE_UINT8, SLV_6, SL_MAX_VERSION),
SLE_CONDVAR_X(Sign, z, SLE_FILE_U8 | SLE_VAR_I32, SL_MIN_VERSION, SLV_164, SlXvFeatureTest(XSLFTO_AND, XSLFI_ZPOS_32_BIT, 0, 0)),
SLE_CONDVAR_X(Sign, z, SLE_INT32, SLV_164, SL_MAX_VERSION, SlXvFeatureTest(XSLFTO_OR, XSLFI_ZPOS_32_BIT)),
SLE_CONDVAR(Sign, z, SLE_FILE_U8 | SLE_VAR_I32, SL_MIN_VERSION, SLV_164),
SLE_CONDVAR(Sign, z, SLE_INT32, SLV_164, SL_MAX_VERSION),
};
/** Save all signs */
static void Save_SIGN()
{
for (Sign *si : Sign::Iterate()) {
SlSetArrayIndex(si->index);
SlObject(si, _sign_desc);
}
}
struct SIGNChunkHandler : ChunkHandler {
SIGNChunkHandler() : ChunkHandler('SIGN', CH_TABLE) {}
/** Load all signs */
static void Load_SIGN()
{
int index;
while ((index = SlIterateArray()) != -1) {
Sign *si = new (index) Sign();
SlObject(si, _sign_desc);
/* Before version 6.1, signs didn't have owner.
* Before version 83, invalid signs were determined by si->str == 0.
* Before version 103, owner could be a bankrupted company.
* - we can't use IsValidCompany() now, so this is fixed in AfterLoadGame()
* All signs that were saved are valid (including those with just 'Sign' and INVALID_OWNER).
* - so set owner to OWNER_NONE if needed (signs from pre-version 6.1 would be lost) */
if (IsSavegameVersionBefore(SLV_6, 1) || (IsSavegameVersionBefore(SLV_83) && si->owner == INVALID_OWNER)) {
si->owner = OWNER_NONE;
}
void Save() const override
{
SlTableHeader(_sign_desc);
/* Signs placed in scenario editor shall now be OWNER_DEITY */
if (IsSavegameVersionBefore(SLV_171) && si->owner == OWNER_NONE && _file_to_saveload.abstract_ftype == FT_SCENARIO) {
si->owner = OWNER_DEITY;
for (Sign *si : Sign::Iterate()) {
SlSetArrayIndex(si->index);
SlObject(si, _sign_desc);
}
}
}
/** Chunk handlers related to signs. */
static const ChunkHandler sign_chunk_handlers[] = {
{ 'SIGN', Save_SIGN, Load_SIGN, nullptr, nullptr, CH_ARRAY },
void Load() const override
{
const std::vector<SaveLoad> slt = SlCompatTableHeader(_sign_desc, _sign_sl_compat);
int index;
while ((index = SlIterateArray()) != -1) {
Sign *si = new (index) Sign();
SlObject(si, slt);
/* Before version 6.1, signs didn't have owner.
* Before version 83, invalid signs were determined by si->str == 0.
* Before version 103, owner could be a bankrupted company.
* - we can't use IsValidCompany() now, so this is fixed in AfterLoadGame()
* All signs that were saved are valid (including those with just 'Sign' and INVALID_OWNER).
* - so set owner to OWNER_NONE if needed (signs from pre-version 6.1 would be lost) */
if (IsSavegameVersionBefore(SLV_6, 1) || (IsSavegameVersionBefore(SLV_83) && si->owner == INVALID_OWNER)) {
si->owner = OWNER_NONE;
}
/* Signs placed in scenario editor shall now be OWNER_DEITY */
if (IsSavegameVersionBefore(SLV_171) && si->owner == OWNER_NONE && SaveLoadFileTypeIsScenario()) {
si->owner = OWNER_DEITY;
}
}
}
};
static const SIGNChunkHandler SIGN;
static const ChunkHandlerRef sign_chunk_handlers[] = {
SIGN,
};
extern const ChunkHandlerTable _sign_chunk_handlers(sign_chunk_handlers);
}