Move upstream saveload to src/saveload/, move jgrpp saveload to src/sl/

Leave afterload in src/saveload/
This commit is contained in:
Jonathan G Rennison
2023-06-07 23:29:52 +01:00
parent 3c9ce6f9a5
commit ac2f9a21e8
181 changed files with 16887 additions and 16888 deletions

View File

@@ -8,23 +8,15 @@
/** @file story_sl.cpp Code handling saving and loading of story pages */
#include "../stdafx.h"
#include "../story_base.h"
#include "saveload.h"
#include "compat/story_sl_compat.h"
#include "../story_base.h"
#include "../safeguards.h"
/** Called after load to trash broken pages. */
void AfterLoadStoryBook()
{
if (IsSavegameVersionBefore(SLV_185)) {
/* Trash all story pages and page elements because
* they were saved with wrong data types.
*/
_story_page_element_pool.CleanPool();
_story_page_pool.CleanPool();
}
}
namespace upstream_sl {
static const SaveLoad _story_page_elements_desc[] = {
SLE_CONDVAR(StoryPageElement, sort_value, SLE_FILE_U16 | SLE_VAR_U32, SL_MIN_VERSION, SLV_185),
@@ -36,30 +28,38 @@ static const SaveLoad _story_page_elements_desc[] = {
SLE_SSTR(StoryPageElement, text, SLE_STR | SLF_ALLOW_CONTROL),
};
static void Save_STORY_PAGE_ELEMENT()
{
for (StoryPageElement *s : StoryPageElement::Iterate()) {
SlSetArrayIndex(s->index);
SlObject(s, _story_page_elements_desc);
}
}
struct STPEChunkHandler : ChunkHandler {
STPEChunkHandler() : ChunkHandler('STPE', CH_TABLE) {}
static void Load_STORY_PAGE_ELEMENT()
{
int index;
uint32 max_sort_value = 0;
while ((index = SlIterateArray()) != -1) {
StoryPageElement *s = new (index) StoryPageElement();
SlObject(s, _story_page_elements_desc);
if (s->sort_value > max_sort_value) {
max_sort_value = s->sort_value;
void Save() const override
{
SlTableHeader(_story_page_elements_desc);
for (StoryPageElement *s : StoryPageElement::Iterate()) {
SlSetArrayIndex(s->index);
SlObject(s, _story_page_elements_desc);
}
}
/* Update the next sort value, so that the next
* created page is shown after all existing pages.
*/
_story_page_element_next_sort_value = max_sort_value + 1;
}
void Load() const override
{
const std::vector<SaveLoad> slt = SlCompatTableHeader(_story_page_elements_desc, _story_page_elements_sl_compat);
int index;
uint32 max_sort_value = 0;
while ((index = SlIterateArray()) != -1) {
StoryPageElement *s = new (index) StoryPageElement();
SlObject(s, slt);
if (s->sort_value > max_sort_value) {
max_sort_value = s->sort_value;
}
}
/* Update the next sort value, so that the next
* created page is shown after all existing pages.
*/
_story_page_element_next_sort_value = max_sort_value + 1;
}
};
static const SaveLoad _story_pages_desc[] = {
SLE_CONDVAR(StoryPage, sort_value, SLE_FILE_U16 | SLE_VAR_U32, SL_MIN_VERSION, SLV_185),
@@ -70,34 +70,46 @@ static const SaveLoad _story_pages_desc[] = {
SLE_SSTR(StoryPage, title, SLE_STR | SLF_ALLOW_CONTROL),
};
static void Save_STORY_PAGE()
{
for (StoryPage *s : StoryPage::Iterate()) {
SlSetArrayIndex(s->index);
SlObject(s, _story_pages_desc);
}
}
struct STPAChunkHandler : ChunkHandler {
STPAChunkHandler() : ChunkHandler('STPA', CH_TABLE) {}
static void Load_STORY_PAGE()
{
int index;
uint32 max_sort_value = 0;
while ((index = SlIterateArray()) != -1) {
StoryPage *s = new (index) StoryPage();
SlObject(s, _story_pages_desc);
if (s->sort_value > max_sort_value) {
max_sort_value = s->sort_value;
void Save() const override
{
SlTableHeader(_story_pages_desc);
for (StoryPage *s : StoryPage::Iterate()) {
SlSetArrayIndex(s->index);
SlObject(s, _story_pages_desc);
}
}
/* Update the next sort value, so that the next
* created page is shown after all existing pages.
*/
_story_page_next_sort_value = max_sort_value + 1;
}
static const ChunkHandler story_page_chunk_handlers[] = {
{ 'STPE', Save_STORY_PAGE_ELEMENT, Load_STORY_PAGE_ELEMENT, nullptr, nullptr, CH_ARRAY },
{ 'STPA', Save_STORY_PAGE, Load_STORY_PAGE, nullptr, nullptr, CH_ARRAY },
void Load() const override
{
const std::vector<SaveLoad> slt = SlCompatTableHeader(_story_pages_desc, _story_pages_sl_compat);
int index;
uint32 max_sort_value = 0;
while ((index = SlIterateArray()) != -1) {
StoryPage *s = new (index) StoryPage();
SlObject(s, slt);
if (s->sort_value > max_sort_value) {
max_sort_value = s->sort_value;
}
}
/* Update the next sort value, so that the next
* created page is shown after all existing pages.
*/
_story_page_next_sort_value = max_sort_value + 1;
}
};
static const STPEChunkHandler STPE;
static const STPAChunkHandler STPA;
static const ChunkHandlerRef story_page_chunk_handlers[] = {
STPE,
STPA,
};
extern const ChunkHandlerTable _story_page_chunk_handlers(story_page_chunk_handlers);
}