Move upstream saveload to src/saveload/, move jgrpp saveload to src/sl/
Leave afterload in src/saveload/
This commit is contained in:
74
src/sl/object_sl.cpp
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74
src/sl/object_sl.cpp
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file object_sl.cpp Code handling saving and loading of objects */
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#include "../stdafx.h"
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#include "../object_base.h"
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#include "../object_map.h"
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#include "saveload.h"
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#include "newgrf_sl.h"
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#include "../safeguards.h"
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static const SaveLoad _object_desc[] = {
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SLE_VAR(Object, location.tile, SLE_UINT32),
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SLE_VAR(Object, location.w, SLE_FILE_U8 | SLE_VAR_U16),
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SLE_VAR(Object, location.h, SLE_FILE_U8 | SLE_VAR_U16),
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SLE_REF(Object, town, REF_TOWN),
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SLE_VAR(Object, build_date, SLE_UINT32),
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SLE_CONDVAR(Object, colour, SLE_UINT8, SLV_148, SL_MAX_VERSION),
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SLE_CONDVAR(Object, view, SLE_UINT8, SLV_155, SL_MAX_VERSION),
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SLE_CONDVAR(Object, type, SLE_UINT16, SLV_186, SL_MAX_VERSION),
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};
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static void Save_OBJS()
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{
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/* Write the objects */
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for (Object *o : Object::Iterate()) {
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SlSetArrayIndex(o->index);
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SlObject(o, _object_desc);
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}
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}
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static void Load_OBJS()
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{
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int index;
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while ((index = SlIterateArray()) != -1) {
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Object *o = new (index) Object();
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SlObject(o, _object_desc);
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}
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}
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static void Ptrs_OBJS()
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{
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for (Object *o : Object::Iterate()) {
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SlObject(o, _object_desc);
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if (IsSavegameVersionBefore(SLV_148) && !IsTileType(o->location.tile, MP_OBJECT)) {
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/* Due to a small bug stale objects could remain. */
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delete o;
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}
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}
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}
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static void Save_OBID()
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{
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Save_NewGRFMapping(_object_mngr);
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}
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static void Load_OBID()
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{
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Load_NewGRFMapping(_object_mngr);
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}
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static const ChunkHandler object_chunk_handlers[] = {
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{ 'OBID', Save_OBID, Load_OBID, nullptr, nullptr, CH_ARRAY },
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{ 'OBJS', Save_OBJS, Load_OBJS, Ptrs_OBJS, nullptr, CH_ARRAY },
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};
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extern const ChunkHandlerTable _object_chunk_handlers(object_chunk_handlers);
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